Posted By: fogman
Stages and Softshadows - 11/05/07 14:04
From http://www.conitec.net/beta/stage.htm
I´m sure that someone has already done some testings with this.
To me it seams that dynamic soft shadows are now much "easier" to do. Has someone the passion to give it a go?
I´m sure that people even want to pay for it (me included).
We don´t want to wait another six month or so until there is a native gamestudio solution. But I may be wrong.
Thanks in advance.
Quote:
An arbitrary number of stages can be linked together for a view rendering chain. For instance, shadow mapping requires a view rendering from a light source into a depth map, followed by a view that renders the shadow map using the depth map as a source map, followed by one or two post processing stages for blurring, and finally by a view that renders the scene combined with the blurred shadow map.
I´m sure that someone has already done some testings with this.
To me it seams that dynamic soft shadows are now much "easier" to do. Has someone the passion to give it a go?

I´m sure that people even want to pay for it (me included).
We don´t want to wait another six month or so until there is a native gamestudio solution. But I may be wrong.

Thanks in advance.

