Seeking 'Cloaking' shader

Posted By: Nems

Seeking 'Cloaking' shader - 01/04/08 19:36

I'm looking for a shader that can replicate the effect seen in Halo (thread in User requests) where an actual transparency is rendered but without the X-Ray aspect of common transparencies.

This effect is ideal for the cloaking effect for what I hope to use it for.

Can anyone help out here?
Posted By: Slin

Re: Seeking 'Cloaking' shader - 01/04/08 21:35

Could you post a screenshot of the effect?
Posted By: Pappenheimer

Re: Seeking 'Cloaking' shader - 01/04/08 21:49

From what I understood:

http://homepage.mac.com/cbauer/hunter/cloak.html
Posted By: Nems

Re: Seeking 'Cloaking' shader - 01/05/08 00:56

Not the best example but conveys the efect well.


Posted By: BoH_Havoc

Re: Seeking 'Cloaking' shader - 01/05/08 01:07

This should do the job. Create a nice normalmap, apply the shader to your model and you should be set. (That is if your 3dgs version has the render to texture feature, look for the rtt dll if you "only" own A6 Com)
Posted By: Nems

Re: Seeking 'Cloaking' shader - 01/05/08 04:25

Hi, I checked that out but it wasnt close enough to what I am looking for right now, still, will see a bit later on.

I think I am looking for a chrome with transparency applied or enviromapping, chrome and transparency.

Heres another shot...


Posted By: broozar

Re: Seeking 'Cloaking' shader - 01/05/08 10:17

as havoc already posted, to me it looks more like a refraction effect with specularity.
Posted By: ello

Re: Seeking 'Cloaking' shader - 01/05/08 11:37

plus you could try different blend states for the brighting
Posted By: Nems

Re: Seeking 'Cloaking' shader - 01/05/08 18:24

Ok cool, not clued up about shaders at all yet so maybe I should go back to that one (refraction) and see what I can get going. Thanks guys, much appreciated.
Posted By: not_me

Re: Seeking 'Cloaking' shader - 01/07/08 08:58

im trying to use the refraction shader and it just gives me a black screen. i have the r2t dll its plugged in properly (because i can use real time water reflections) so whats wrong.
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