Posted By: Ilidrake
Calling All Shader GURUS - 05/10/08 23:38
I've been working on a level and playing with shaders. Here are two shots I've taken while testing the level geometry. All geometry has been made in Max and imported into WED. I'm currently using 2 dynamic lights with the doom3 specualer shader from the wiki. I'm also using Bloom on the light bulbs. The skin for the level model has a normal map as a second skin for the shader. My question is how can I improve this? The Bloom doesn't seem to be working (because I really don't know how to apply it to objects). I simply applied it as a material. And the normal map is kinda funky looking. Is there anyway to improve either affect? I'm using A6 and do not have access to A7 at the moment. Thanks for any help you can provide.
Pic 2
Pic 1
Pic 2
Pic 1