Posted By: Foxfire
Onyx Shader Collection - 05/26/08 16:55
hey,
As i was working on my ocean shader, i found several abandoned shaders from last year. As a gift, i plan to release a small pack of these shaders sometime during the early summer.
The pack includes some very unique shaders:
-the ocean shader (sorry for the delay)
-a Cubic Enviroment Bump Map shader w/ reflactance and lightmaps
-a Diffusion shader
-a Real-time Photon Shader (Experimental)
The CEBM shader is similar to the shader used in Half Life 2 (seen on the ground in the train station at the very start)
it allows you to control how much reflectance a pixel has based on a reflectance map. For example, you can make stains of non-reflectance, make cracks non reflective, and make dark areas less "glossy".
The lightmap just multiplies the color. It opens (if possible) the picture file given from my.string1 (can be set from WED) for easy use.
Diffusion & ocean shaders are obvious
The photon shader is an experimental lightray algorithem, similar but cheaper than radiosity. It traces "photons" from dynamic and optionally static light sources (difference calculations) and has adjustable resolution. This is VERY slow in real-time, use sparingly or just pre-calculate the maps.
cheers,
~Michael~
As i was working on my ocean shader, i found several abandoned shaders from last year. As a gift, i plan to release a small pack of these shaders sometime during the early summer.
The pack includes some very unique shaders:
-the ocean shader (sorry for the delay)
-a Cubic Enviroment Bump Map shader w/ reflactance and lightmaps
-a Diffusion shader
-a Real-time Photon Shader (Experimental)
The CEBM shader is similar to the shader used in Half Life 2 (seen on the ground in the train station at the very start)
it allows you to control how much reflectance a pixel has based on a reflectance map. For example, you can make stains of non-reflectance, make cracks non reflective, and make dark areas less "glossy".
The lightmap just multiplies the color. It opens (if possible) the picture file given from my.string1 (can be set from WED) for easy use.
Diffusion & ocean shaders are obvious
The photon shader is an experimental lightray algorithem, similar but cheaper than radiosity. It traces "photons" from dynamic and optionally static light sources (difference calculations) and has adjustable resolution. This is VERY slow in real-time, use sparingly or just pre-calculate the maps.
cheers,
~Michael~
