Falloff...

Posted By: Vadim647

Falloff... - 04/16/09 20:13

I got a compiled version of shadertest, and so trying to make my own shaders. Today I was wondering around making a Falloff shader (since I saw a lot of pics of it and they look quite awesome), but I can't find any documentation about it. Can anyone help with documentation or (even better) a sample?
Posted By: mk_1

Re: Falloff... - 04/17/09 11:12

convert the vertex normals to eyespace (viewProjection). calculate 1 - (normal dot (0,0,1))
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