Posted By: jaknine
Ground fog? - 05/29/09 01:44
Does anyone know how I could get a good ground fog effect? I'm thinking of maybe a cube set to the height I need the fog, sitting on the ground plane with a shader on it. Ideally the effect could be animated for swirling fog. Any suggestions would be appreciated.
Posted By: Enduriel
Re: Ground fog? - 05/29/09 02:29
Using the Shade-c framework with the volumetric shader on a model would be a way to get really good looking ground fog >_^
Posted By: jaknine
Re: Ground fog? - 05/29/09 05:27
Thanks, yeah I was thinking of something volumetric. I actually just ended up using a modified version of the floor fog in AUM30 and it worked out great.