Posted By: Espér
Sprite sorting & Overlay problem... - 04/19/10 18:37
hi there..
I don´t know where to put this correctly.. so.. i´m sry if this is the worng place..
Ok.. Questions:
1. if my skin has a black background color ( 24Bit no alpha ), and i set the OVERLAY flag to the model. How can i get away that black outlines around the sprites?
2. When i use a 32Bit TGA with Alpha Channel instead of that black background, the Sprites are all shown overlayed ( as if they are all at the same position ). i cann look through the first 5 rows.. the rows behind are cutted..etc..
Any way to fix that, so the front row is shown in front of every sprite behind...?
I don´t know where to put this correctly.. so.. i´m sry if this is the worng place..
Ok.. Questions:
1. if my skin has a black background color ( 24Bit no alpha ), and i set the OVERLAY flag to the model. How can i get away that black outlines around the sprites?
2. When i use a 32Bit TGA with Alpha Channel instead of that black background, the Sprites are all shown overlayed ( as if they are all at the same position ). i cann look through the first 5 rows.. the rows behind are cutted..etc..
Any way to fix that, so the front row is shown in front of every sprite behind...?
