SSAO and SKYCUBE issue

Posted By: not_me

SSAO and SKYCUBE issue - 07/16/10 21:29

Hey,

i'm working on a small project that involves some screen space ambient occulsion and when i use
ENTITY* skycube =
{
type = "sky2+6.tga";
...

it adds some occlusion to the sky. anyone know how i can resolve this so my sky box doesnt have ambient occlusion happening in the corners.
Posted By: HeelX

Re: SSAO and SKYCUBE issue - 07/16/10 22:28

Are you using the SSAO solution from the showcase forum by Slin and me? If yes, are you using the seperate depth view solution? If no, use a material for the sky that does not contribute to the depth map. If yes... then I have to look into this grin
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