Posted By: not_me
SSAO and SKYCUBE issue - 07/16/10 21:29
Hey,
i'm working on a small project that involves some screen space ambient occulsion and when i use
ENTITY* skycube =
{
type = "sky2+6.tga";
...
it adds some occlusion to the sky. anyone know how i can resolve this so my sky box doesnt have ambient occlusion happening in the corners.
i'm working on a small project that involves some screen space ambient occulsion and when i use
ENTITY* skycube =
{
type = "sky2+6.tga";
...
it adds some occlusion to the sky. anyone know how i can resolve this so my sky box doesnt have ambient occlusion happening in the corners.