Posted By: JHA
Creating normal map with Gimp, how - 01/04/12 19:38
Hello
If I use "stones.mdl" from the samples directory, which comes with the installation package, this model works ok with my code and lighting works ok like it should with normal map.
When I opened this model with MED's skin manager, it has two skins one texture and other quite obviously normal map made from the texture.
If I take a picture and put it's alpha channel on and create normal map from it with Gimp and then I load both as skins to a model with MED's skin manager it does not work right with my code like "stones.mdl".
The question, what kind of settings should be used in Gimp to make a right kind of normal map?
thanks in advance
Jarkko Halme
If I use "stones.mdl" from the samples directory, which comes with the installation package, this model works ok with my code and lighting works ok like it should with normal map.
When I opened this model with MED's skin manager, it has two skins one texture and other quite obviously normal map made from the texture.
If I take a picture and put it's alpha channel on and create normal map from it with Gimp and then I load both as skins to a model with MED's skin manager it does not work right with my code like "stones.mdl".
The question, what kind of settings should be used in Gimp to make a right kind of normal map?
thanks in advance
Jarkko Halme