Mesh Deforming With Vertexshaders

Posted By: Steempipe

Mesh Deforming With Vertexshaders - 10/01/04 08:28

Been working on a vertexshader to deform a mesh with sine waves.

vertexshader.1.1

Here is a small demo of the motion ~ 1.35MB


Posted By: 20BN

Re: Mesh Deforming With Vertexshaders - 10/01/04 16:32

it's ocean!
it was worked on my ti4200.
Posted By: Thomas_Nitschke

Re: Mesh Deforming With Vertexshaders - 10/01/04 20:43

Looks great! Now let's combine it with a water shader and there you go
Posted By: Red Ocktober

Re: Mesh Deforming With Vertexshaders - 10/01/04 22:42

GO Steempipe... GO!!!!

--Mike
Posted By: Steempipe

Re: Mesh Deforming With Vertexshaders - 10/02/04 04:01

Yah.. it's ocean.

The plan is to combine it with a water effect. I'm playing around with some different code for the large body texturing though.
Posted By: Blattsalat

Re: Mesh Deforming With Vertexshaders - 10/02/04 12:26

Can you vertexshader meshdefrom with morphtargets as well instead of a sinus wave????
This would enable talking models and lipsync if you can add morphtarget models to the meshdeformations.

This would rock...but no pressure at all

looks good, works great!!
Posted By: William

Re: Mesh Deforming With Vertexshaders - 10/02/04 14:09

... that made me seasick - GREAT STUFF!
Posted By: bupaje

Re: Mesh Deforming With Vertexshaders - 10/02/04 14:23

The motion looks great and very ocean like.

I mentioned this some time back and not sure if it is of interest -or relevcant- but check out the flooding algorythym examples on this page http://www.texture-editor.com/ not sure if they can give you ideas to add some more complex movements.
Posted By: Turotulco

Re: Mesh Deforming With Vertexshaders - 10/03/04 19:46

Steempipe, I've spent a lot of time sailing off of the Oregon and Washington coast in small boats. This... puts me there. You've nailed it. Most excellent.
Posted By: Templar

Re: Mesh Deforming With Vertexshaders - 10/03/04 21:54

I was wondering how much this affects fps?
Posted By: Steempipe

Re: Mesh Deforming With Vertexshaders - 10/03/04 22:30

So far I have not had any problems whether camera static or dynamic..... we'll see when it's all said and done and textured, tho.




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