Released ! - ASM DX8+ A6.22.0 Water Shader

Posted By: Steempipe

Released ! - ASM DX8+ A6.22.0 Water Shader - 11/09/04 18:57

Different entity... so different thread.

Here is a version that is ASM for use with DX8.1+ and
that will build with GStudio A6.22.0

Steempipe-WaterShader_ASM.zip Approx 1.66 MB

/******************************************************
Water Shader for 3DGameStudio - DX8 ASM Version

By: Eric Hendrickson-Lambert (Steempipe)

v11.09.04.1

11/09/04: Cleaned up code for release.

Note: Pixelshader1.1 & DX8.1 Runtimes needed.

It will take experimenting with
scaling, shifting, etc~ depending on
what normalmap is used. The ripple
code is still in very early stages.

-This is the ASM version that will build
with A6.22.0

If used, credit would be nice... these take alot
of time to work out. Thanks.

******************************************************/


Posted By: I_AM_DEFIANT

Re: Released ! - ASM DX8+ A6.22.0 Water Shader - 11/22/04 08:12

Awesome effect, I'm running a geforce fx 6800, and works great. i see what you
mean with cube maps, seems to tile the reflection. Keep up the good work!

***Defiant***
Posted By: MMike

Re: Released ! - ASM DX8+ A6.22.0 Water Shader - 11/22/04 08:34

Is there anyway to add true reflections???
Posted By: Matt_Aufderheide

Re: Released ! - ASM DX8+ A6.22.0 Water Shader - 11/22/04 11:24

sure it can be done with render to texture..
Posted By: M3PHiSTOPH3L3S

Re: Released ! - ASM DX8+ A6.22.0 Water Shader - 11/22/04 11:38

how about for us non-pro users?

I find it to be a pain not having render to texture in comm. (its not like I'm gonna spend another few hundred dollars for just that one feature when I can go without the others)

M3PHiSTO
Posted By: MMike

Re: Released ! - ASM DX8+ A6.22.0 Water Shader - 11/23/04 07:33

But how can the render be rendered..lol..lIke
I have tryed once..and the render image did not fit the Cam.. it was like bad scaling..can you share ur code.. it would be very pleasant .



Thx
Posted By: Matt_Aufderheide

Re: Released ! - ASM DX8+ A6.22.0 Water Shader - 11/24/04 09:56

i havent got any code.. im just saying it can be done.,
Posted By: Thomas_Nitschke

Re: Released ! - ASM DX8+ A6.22.0 Water Shader - 11/26/04 23:08

Yeah maybe Steempipe or one of you other shader gurus coud combine this water shader with XeXes' mirror plugin?
Posted By: Steempipe

Re: Released ! - ASM DX8+ A6.22.0 Water Shader - 11/27/04 01:51

That mirror plugin looks cool.. However, I could not sort out the information contained in that thread and whether it's avail.
Posted By: Metal_Thrasher

Re: Released ! - ASM DX8+ A6.22.0 Water Shader - 11/27/04 05:04

Radeon ATI 9600
Not looking good.
The one on your site (at the top of the water shaders page) that one works fine.
Posted By: LogantheHogan

Re: Released ! - ASM DX8+ A6.22.0 Water Shader - 11/28/04 03:09

Well, GF6800 GT works good. Of course, you were probably expecting that.

Looking good as usual, it's cool that we can now apply a good-looking cubemap to a flat-ish object.

Neat.
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