2 Skins, 2 Mesh Groups, how to get?

Posted By: Ayumi

2 Skins, 2 Mesh Groups, how to get? - 05/11/17 09:39

Hey,

i am tryed few days get the second skin coordinates (from second mesh group, applied to model...no extern textures and no shadowmap/specmaps etc.) but it s not possible, because just have entskin1.

How too?
Any idea?
Posted By: txesmi

Re: 2 Skins, 2 Mesh Groups, how to get? - 05/11/17 13:37

The secondary UV coords are passed into TEXCOORD1 parameter.
Code:
... in float2 inTex1: TEXCOORD0, 
    in float2 inTex2: TEXCOORD1, ...



As far as I remember they have not to be assigned to a texture.

Salud!
Posted By: Ayumi

Re: 2 Skins, 2 Mesh Groups, how to get? - 05/11/17 16:39

Thanks for your answer but it does not work (or my Code is wrong).
If using ent_mtlset (by Action), my Code is working for second Coodinates. ...but without this , it does not work.
© 2024 lite-C Forums