Posted By: Blobfist
shade-c EVO materials - 05/02/18 20:20
Hello again,
sooooo, I found another problem with shade-c.
I can't seem to include materials (probably need to somehow register the material to shade-c first somehow):
The result without light:
The result with light:
And as a comparison,
The stone block is using the stone.fx shade from shade-c EVO which is manually added via WED, while the gun has it's material (look at code above) added via script.
Without light:
With light:
I have no idea whats going on
sooooo, I found another problem with shade-c.
I can't seem to include materials (probably need to somehow register the material to shade-c first somehow):
Code:
MATERIAL* mtl_spectest= { effect = "levelDefault.fx";//the default shader from shade-c EVO } action I_am_worth_a_shader_to() { my.material = mtl_spectest; set(my, SHADOW); }
The result without light:
The result with light:
And as a comparison,
The stone block is using the stone.fx shade from shade-c EVO which is manually added via WED, while the gun has it's material (look at code above) added via script.
Without light:
With light:
I have no idea whats going on