Posted By: jumpman
Ways to send variables/locations to entity shaders - 08/07/18 06:16
Hello friends!
Anyone have any tricks to send as many vector positions from the entity to be read by shaders? I'm already using vecSkill41-60 for individual vectors. Are there any other ways/tricks I can use to send more vectors for shaders? I dont want global variables (_var), because that will change every shader.
Anyone have any tricks to send as many vector positions from the entity to be read by shaders? I'm already using vecSkill41-60 for individual vectors. Are there any other ways/tricks I can use to send more vectors for shaders? I dont want global variables (_var), because that will change every shader.