Posted By: karmacomposer
Any chance of PBR materials with A8? - 09/18/19 13:13
Coming from other engines, some have PBR materials for better looking assets and textures.
Can A8 Pro utilize a PBR shader/material workflow?
Posted By: Quad
Re: Any chance of PBR materials with A8? - 09/18/19 18:00
Not really possible to do effectively, in a8 cubemaps do not have mipmaps, and you need them for image based lighting. I tried, stopped trying when i found out that's the case.
Posted By: Dooley
Re: Any chance of PBR materials with A8? - 09/22/19 21:43
I am not very familiar with PBR as a concept. 3D Gamestudio includes diffuse textures and allows you to modify them with normal and specular maps. It also provides a number of built in shaders for various effects. If you are using models to create your levels, as I do, you can use all these things in your game's levels. Also, there is an option to create mipmaps when setting the texture format in MED. I don't know if this answers your question or not, but maybe it will help.