Posted By: 3run
Depth buffer and multiple lights - 04/17/20 12:24
Hey!
So after I went through shader workshop #6 and #7 (shadow mapping), I came across this question. How to add support for multiple light sources? In theory. Would be glad if anyone will poke me in right direction.
Greets!
So after I went through shader workshop #6 and #7 (shadow mapping), I came across this question. How to add support for multiple light sources? In theory. Would be glad if anyone will poke me in right direction.
Greets!