normal mapping -> lightrange

Posted By: Bird

normal mapping -> lightrange - 05/25/06 21:29

hi

I tried alot of normalmapping shaders for my level (made out of models), but i noticed that all don't care about the lightrange of the light source (an entity with dynamic lightning). That means, i can't place a "small" light or a "big" light --> all lights have the same range!
do you know a shader that is affected by the lightrange of an entity?


PS: i don't want to use sphere for several reasons.
Posted By: xoNoid

Re: normal mapping -> lightrange - 05/26/06 13:30

I posted one on the wiki a while a go that I changed slightly so it takes into account lightrange.
Posted By: Bird

Re: normal mapping -> lightrange - 05/26/06 14:25

yaaay
that works perfetcly!
thx alot
© 2024 lite-C Forums