[Free] Sylex 3.0 Scripts

Posted By: Slin

[Free] Sylex 3.0 Scripts - 01/29/07 21:27

I had the Idea to create an easy to use collection of working Sylex 3.0 features.

To use them, youīll need at least A6.30.1 Comm and Pixelshader 2.0 Support.
If you have any problems or you find any bugs, please post them here.

Have fun playing with them.

Sylex 3 Scripts

Slin


Edit:
The features are:
-Blur
-Bloom
-Monochrome
-Inverted Colors
-Raindrops moving down the screen
-Water
-Sky



Posted By: Uhrwerk

Re: [Free] Sylex 3.0 Scripts - 01/29/07 22:17

Thats for sure a usefull contribution. Thank you for sharing. I'll have a look at the scripts right now.
Posted By: Pappenheimer

Re: [Free] Sylex 3.0 Scripts - 01/29/07 23:51

Thanks for sharing this! We all remember the hazzle, when noone knew how to use the Xexes' contribution. Its nice to get an easy to use collection!

Can you tell something about your experiences with the framerates of these shaders?
Posted By: Slin

Re: [Free] Sylex 3.0 Scripts - 01/30/07 00:09

I havenīt much experience about the framerate, because I never had any big project...
But it seems as if the post-processing is very fast. In my test I just did, the framerate drops of about 3-4 fps from 50 to 46.
The Sky should be faster than the 3dgs skysytem but itīs even less flexible.
The water is slow but Iīm shure, that it could be much faster.
Posted By: Puppeteer

Re: [Free] Sylex 3.0 Scripts - 01/30/07 13:40

Thx for the shader!
By the way:
Does anyone know how to make "real" Water with Physics, reflection, HDR etc.
And not 1 unlimited waterterrain?
should be possible with pro, isnt it??

again Thx
Omega
Posted By: demiGod

Re: [Free] Sylex 3.0 Scripts - 01/30/07 14:24

Great contribution Slin, thanks.
Too bad sylex 3 max resolution is only 1024x768 i think..
Posted By: Slin

Re: [Free] Sylex 3.0 Scripts - 01/30/07 14:29

Oh sorry I forgot to mention it in the readme, you have to call SLX3SwitchResolution(var_videomode);
before the video_switch();
var video_mode is the same.
Posted By: TimeOut

Re: [Free] Sylex 3.0 Scripts - 01/30/07 16:28

Quote:

Great contribution Slin, thanks.
Too bad sylex 3 max resolution is only 1024x768 i think..




1280*1024 is possible...
Posted By: Slin

[Free] Up to 9 Postprocessing Shaders with Com!!! - 01/30/07 16:47

Iīve just updated the scripts to work with the 22 shaders converted by BoH_Havoc, who kindly allowed me to add them to the package.

This Update allows you to use up to 9 Post-Processing Effects at the same time using Sylex 3.0 and A6 Comm.

It includes the following functions:

SLX3_Init(Titel);
-Initializes Sylex3 and registers the View called camera. Titel is the A6 window titel.

userdef_exit();
-Deinitializes Sylex3 and shuts down the A6 Engine.

SLX3_VideoSwitch(Mode,Depth,Window);
-For changing the videomode. Use it instead of video_switch() but on the same way

SLX3_4XDownsample();
-Makes an 4x Downsample of the scene. It speeds up the Postprocessing.

SLX3_2XDownsample();
-Makes an 2x Downsample of the scene. It speeds up the Postprocessing.

SLX3_Upsample();
-Brings the scene back to itīs original size.

SLX3_Bloom(HBLOOM,VBLOOM);
-Activates the Bloom Feature. HBLOOM is the horizontal Bloom strength and VBLOOM the vertical one

SLX3_Bloom_Strength(HBLOOM,VBLOOM);
-You can use this to change the bloom strenght if Bloom is already activated.

SLX3_Blur(HBLUR,VBLUR);
-Activates the Blur Feature. HBLUR is the horizontal Blur strength and VBLUR the vertical one

SLX3_Blur_Strength(HBLUR,VBLUR);
-You can use this to change the blur strenght if Blur is already activated.

SLX3_Monochrom();
-Makes the screen black and white

SLX3_InvertColor();
-Inverts the Colors

SLX3_SimpleBlur();
-A very simple Blur in both directions.

SLX3_OwnPPE(Speed,Seconds,Effect_File,BMAP_File)
-A custom Post-Processing effect. Time is the time period for wich itīs there. The effect is endless if you set time = -1. Speed is the speed of the effect movement. Set it to 0 if you donīt want it to
move.
BMAP_File is the file of bumpmap wich is sometimes needed for disorting.
Set BMAP_File = 0, if the effect donīt need it.
Effect_File, has to be a .fx file inluding the post-processing shader youīd like to use.
XeXes constributed a shader together with Sylex 3.0. The effect file is in the SLX3Content Folder
and itīs called rain_drops.fx. The effect even needs a Bumpmap. It is in the Sylex3 folder and itīs
called Raindrops.jpg. So if the effect should go for 10 seconds with a speed of 0.1 the function has
to look like this:
SLX3_OwnPPE(0.1,10,"SLX3Content/rain_drops.fx","Sylex3/Raindrops.jpg");

SLX3_PPE_Reset();
-Deactivates all Postprocessing.

SLX3_Sky()
-Action for the Sylex 3.0 Skyobject. You have to assign it to a dummy model in WED.

SLX3ObjectDelete(10);
-Deletes the Skyobject. You have to do this before loading a new Level.

SLX3_Water()
-Action for the Sylex 3.0 Waterobject. Assign it to a flat terrain in WED.


Download


Sorry for my bad English, I hope itīs understandable^^.
Have Fun!!
Posted By: demiGod

Re: [Free] Up to 9 Postprocessing Shaders with Com!!! - 01/30/07 17:19

Quote:


1280*1024 is possible...





Well, i am glad i was wrong..
So this contribution is even better than i thougth
Posted By: frazzle

Re: [Free] Up to 9 Postprocessing Shaders with Com!!! - 01/30/07 19:58

Thxn for the nice contribution Slin, it's fully appriciated
Btw, the update is even nicer as the original post what's probably quite logical if you look at the content of it

Cheers

Frazzle
Posted By: Lion_Ts

Re: [Free] Up to 9 Postprocessing Shaders with Com!!! - 01/30/07 22:19

Slin, i have no comment
I had a real headash with sylex "raindrop on a glass" effect from its manual year ago. Thank you for this contribution. and for update toooo
Posted By: PrenceOfDarkness

Re: [Free] Up to 9 Postprocessing Shaders with Com!!! - 02/01/07 20:06

is slyex free?
Posted By: TimeOut

Re: [Free] Up to 9 Postprocessing Shaders with Com - 02/01/07 20:37

yes it is free but its beta so you can have a few errors.
Posted By: D3D

Re: [Free] Sylex 3.0 Scripts - 02/05/07 08:31

Hello,

Thanks for the contribution looking forward into trying, can't try it right now because i'm on my laptop and it doesn't support shader model 2.0. Anyway, this is Sylex 3.0 Beta 4 plugin or newer? Do you have the updated Sylex help chm file too, the one that include the tutorials?

Dusty
Posted By: not_me

Re: [Free] Sylex 3.0 Scripts - 04/01/07 01:16

im confused. this doesnt work for me. all i get are error messages. is there something im missing? whats going on.
most of the error messages are saying something about invalid file names.
somebody help me. and is there some kind of sylex plugin i need to download. if so. where is it?
Posted By: xXxGuitar511

Re: [Free] Sylex 3.0 Scripts - 04/01/07 01:42

yeah, you need to download Sylex3 & put it in your acknex_plugins folder.

You have to register at fun-byte to download it.
Posted By: not_me

Re: [Free] Sylex 3.0 Scripts - 04/01/07 02:41

where is funbyte?
is there a link or something. a website for this "fun-byte"
Posted By: xXxGuitar511

Re: [Free] Sylex 3.0 Scripts - 04/01/07 02:55

http://www.fun-byte.com/


WARNING: It's in German, so I hope you speak Deutsch!
Posted By: not_me

Re: [Free] Sylex 3.0 Scripts - 04/01/07 04:26

lol..i managed to sign up and download. but i cant read german. so im alittle screwed on the using it part. can someone help. when i add the script and the thing to my function main. i get errorr messages saying "invalid file name" to a few of the needed files.
Posted By: xXxGuitar511

Re: [Free] Sylex 3.0 Scripts - 04/01/07 04:35

It takes a while to get it setup correctly. Took me a week before I got it right!...
Posted By: not_me

Re: [Free] Sylex 3.0 Scripts - 04/01/07 04:47

do you know how to set it upcorrectly?
sry if im treating this like achat room but i need the answers fast.
working late.
Posted By: xXxGuitar511

Re: [Free] Sylex 3.0 Scripts - 04/01/07 16:45

Open the help file that comes with it. I know it's in German, but just copy & paste the scripts IN THEIR EXACT ORDER! Otherwise you'll get wierd results & errors.
Posted By: PrenceOfDarkness

Re: [Free] Sylex 3.0 Scripts - 04/25/07 14:08

this is a bit late but @not_me you can search google for a translating site, i found one a while back to use with this forum since not everyone speaks english. When I asked is it free i ment for commercial purposes.. does anyone know?
Posted By: AndyGFX

Re: [Free] Sylex 3.0 Scripts - 09/22/07 08:52

Howto fix this errors?

Malfunction W1501: Empty pointer in SLX3_Sky: (my._SKY_SIZE==0)
Malfunction W1501: Empty pointer in SLX3_Sky: my._SKY_SIZE=1000
Error E1513: Crash in SLX3TexSetPath

I tried a lot of variation but don't work it
Posted By: Slin

Re: [Free] Sylex 3.0 Scripts - 09/22/07 09:17

You have called the SLX3_Sky function from an other function, right?
Place a dummy model in your level and assign the action to it.
Posted By: AndyGFX

Re: [Free] Sylex 3.0 Scripts - 09/22/07 12:10

Yest i have it. but with same error ...

NOTE: if i set texture manualy, then is Sky WHITE (with bloom fx or blue without) => texture isn't used
Posted By: Blink

Re: [Free] Sylex 3.0 Scripts - 09/22/07 23:49

Slin, i am having problems with sylex. i finally have a card that supports shader model 2.0 but i am getting malfunction errors when the level runs. it starts up fine, but when the level runs, dialogue boxes pop up saying malfunction 1543 or something. something about things not found in a dll. what does that mean?
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