Posted By: Foxfire
FireFly Lighting - 12/01/08 18:18
Hi, I have a VERY early implementation of the shadow mapping system. If you would like to see a small demo, please email me at:
Mauerbach@comcast.net
the demo features a simple room with 2 omni-directional lights casting shadows. I made a simple interface so that you can switch between Shadow Mapping, Variance Shadow Mapping, Stencil Shadow Mapping, and no shadows. You can also set the level of shadow bluring and even between 3 algorithems of shadow bluring! You move with asdw and the mouse, move the lights with ijkl and can change the colors and attenuations in real time.
-Mike-
NOTE!!!!
you should only use this demo if you have a GeForce 8/9 series NVidia card or the equivelent ATI card. Your graphics card must support RGBA32 bit texture formats. I might make a compressed texture version later, but I figured most people have cards with these shader caps.
Mauerbach@comcast.net
the demo features a simple room with 2 omni-directional lights casting shadows. I made a simple interface so that you can switch between Shadow Mapping, Variance Shadow Mapping, Stencil Shadow Mapping, and no shadows. You can also set the level of shadow bluring and even between 3 algorithems of shadow bluring! You move with asdw and the mouse, move the lights with ijkl and can change the colors and attenuations in real time.
-Mike-
NOTE!!!!
you should only use this demo if you have a GeForce 8/9 series NVidia card or the equivelent ATI card. Your graphics card must support RGBA32 bit texture formats. I might make a compressed texture version later, but I figured most people have cards with these shader caps.