3dgs plugin Code::Blocks wizard

Posted By: Joozey

3dgs plugin Code::Blocks wizard - 03/10/09 14:11

Hello all,

I configured a quick wizard for those of you who love Code::Blocks as much as I do.
The zip file contains the wizard folder and the wizards configuration file.

Unless you already defined previous wizards (in which case: read further down) you can safely unzip the contents of the package in the following diretory:
"..\CodeBlocks\share\CodeBlocks\templates\wizard"
Overwriting "config.script" wont do any harm. For manual configuration, read below.

After installing the wizard, follow the wizard's instructions to initially set up the paths. This only need to be done once. The next time you create a 3dgs plugin project, the paths you previously selected are taken.


Code::Blocks homepage
Code::Blocks wiki

Download Code::Blocks 3dgs plugin wizard


Keep in mind that if you previously had installed other wizards for Code::Blocks, you need to add the 3dgs wizard line to your own configuration file instead of copying this one. Otherwise you'll overwrite them.

To do so manually:
- Navigate to "..\CodeBlocks\share\CodeBlocks\templates\wizard"
- Open "config.script" in a notepad
- Add the following line into the RegisterWizards() function
* RegisterWizard(wizProject, _T("3dgsplugin"), _T("3dgs Plugin project"), _T("Console"));



And now a short impression:













If there's any requests for a 3dgs sdk_engine wizard, I'll make one. Just yell.

Regards,
Joozey
Posted By: Inestical

Re: 3dgs plugin Code::Blocks wizard - 03/10/09 14:19

Now that's the stuff I'm intersted in as a fellow C::B user ;D
Posted By: Quad

Re: 3dgs plugin Code::Blocks wizard - 03/10/09 14:37

hmm...

it cant find adll.h

tried directories:
C:\Program Files\GStudio7
C:\Program Files\GStudio7\
C:\Program Files\GStudio7\sdk_plugin
C:\Program Files\GStudio7\sdk_plugin\
Posted By: Joozey

Re: 3dgs plugin Code::Blocks wizard - 03/10/09 14:45

adll.h should be in your sdk_plugin folder. I know it's there with commercial and professional edition (right, anyone?), not sure with lower. But I read you have commercial, so you should have it there...

Are you sure you installed your 3d gamestudio in the GStudio7 folder? Else you need to change the path to the correct one.
Posted By: Quad

Re: 3dgs plugin Code::Blocks wizard - 03/10/09 15:43

yeah, i am pretty sure the file is there.

(btw, it asks me to define the 'gs' enviroment variable before i use it.)
Posted By: Joozey

Re: 3dgs plugin Code::Blocks wizard - 03/10/09 15:59

Press cancel at that weird screen, then select your 3dgs folder, that should do it.
Posted By: pararealist

Re: 3dgs plugin Code::Blocks wizard - 03/13/09 23:31

YELL

REF:engine wizard
yes that would be nice
Posted By: Joozey

Re: 3dgs plugin Code::Blocks wizard - 03/23/09 15:09

I figured that not everyone has the file adlllib.a in their sdk_plugin folder. This has been changed to adll.lib, so everything should work now for everyone. Please give it a test and post the results.

One engine wizard coming up somewhere this week :P
Posted By: Quad

Re: 3dgs plugin Code::Blocks wizard - 03/23/09 15:58

nice, it works now laugh
(idk why but i kinda liek CB more than MS VS express editions. it's like you more free,not really explainable in fact.+ it starts up faster laugh )


Thanks Jooz
edit:

i get this:
Quote:

"test - Debug" uses an invalid compiler. Skipping...
Nothing to be done.


i guess it's not really related to wizard,cuz i remember that i messed up with GNU GCC compiler...any idee how to fix this? (apart from reinstalling C::B)
Posted By: Joozey

Re: 3dgs plugin Code::Blocks wizard - 03/27/09 23:31

It has little to do with reinstalling C::B. As the error says, the debugger simply uses an invalid compiler, probably because no compiler is defined for the debugger. In build settings you can select the debug target and see what compiler is selected. GNU GCC should do to my knowledge, otherwise I have no answer either.
Posted By: Quad

Re: 3dgs plugin Code::Blocks wizard - 03/28/09 08:13

thanks for the interest, i already fixd it.
Posted By: XD1v0

Re: 3dgs plugin Code::Blocks wizard - 04/16/09 07:53

Very useful contribution, thanks Joozey
I do not use VS because its size too big for my PC, but seems codeblocks I can use.
© 2023 lite-C Forums