SSAO

Posted By: Foxfire

SSAO - 05/20/09 04:47

http://www.opserver.de/wiki/index.php/Screen_Space_Ambient_Occlusion

-Michael Auerbach-
Posted By: lostclimate

Re: SSAO - 05/20/09 04:56

should we expect any code from this, or is this just some an article you wrote for theory?
Posted By: Nowherebrain

Re: SSAO - 05/20/09 17:19

Is this a teaser...otherwise it may belong in a tutorial or something, not being a shader guy I find the info far beyond my grasp.
Posted By: lostclimate

Re: SSAO - 05/20/09 17:35

if he doesnt, i might try and write a shader for it, it looks much better than my ssao shader.
Posted By: RedPhoenix

Re: SSAO - 05/20/09 17:48

Quote:
All text and code samples (c) Michael Auerbach 2009 do NOT distribute or use in commercial projects


hmmm... I don't really see any codes, that you could claim copyright for. Except you mean that fragment shader lines in your text, but I really doubt that you mean them, as you posted them for other guys to learn from them haven't you?
But how should anyone learn from them, if he isn't allowed to use what he's just learned???
Besides you yourself stated that ssao isn't done up by yourself the first time, meaning you have no right (in my eyes) to claim copyright over it's basical mathematical content.

I really appreciate your work, and it's perfectly fine to set a copyright for your tutorial, but please leave out the "and code samples" as we really won't have a chance to do ssao in another way, if it's working in that way you posted. And I'm sure you wanted us to learn from your samples.
Posted By: Foxfire

Re: SSAO - 05/20/09 19:40

hey,

a few things:

first, this sample is designed to be both a tutorial and a working shader. I only included the fragment shader because I did not want people to implement this without understanding how it works (not plug and play). I will submit a plug and play version with Iridium.

Regarding the copyright:
the code belongs to me and should not be distributed. You can however download/use the code from its original source on the wiki but I do not want people reposting it anywhere.

I am currentley at work trying to improve this shader - Mike-
Posted By: Nowherebrain

Re: SSAO - 05/21/09 09:45

Kinda a problem since I saw NO shader there....anyway I hope iridium is coming along...GL
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