Prototyping WAD

Posted By: Damocles_

Prototyping WAD - 03/06/11 22:31




(only 60kb)
http://www.rtsmaker.com/prototypeWAD.zip


This is a WAD that you can use nicely for prototyping Levels in WED.
Just copy the WAD into your standard WAD folder.

Its a good approach to first use a few neutral textures when
planning your level, and applying your personal Textures later on.

It should also serve as an alternative for the ugly standard.WAD
when you just need some quick textures to apply.


Posted By: TheShooter

Re: Prototyping WAD - 03/06/11 22:54

Like in the Hammer Editor wink Great, Thanks ;))
AWESOME!! ;D

mfG TheShooter
Posted By: Joozey

Re: Prototyping WAD - 03/06/11 23:01

Great idea, very nice!
After watching too much startrek this somehow reminds me of the holodeck.
Posted By: Damocles_

Re: Prototyping WAD - 03/06/11 23:07

I hope the new WED finally removes this defaul texture,
and inserts a neutral one. (I know for convenience, its
often used when doing something quickly)


I like using some simple colors and shapes when making a
test. Also for other types of graphics and assets.

This does not mean that the placeholder must look ugly. Even when its just used
quickly, its often something you see for quite long.
Posted By: 3run

Re: Prototyping WAD - 03/06/11 23:13

I already use same textures for test levels, but thank u for sharing anyway.
Posted By: Damocles_

Re: Prototyping WAD - 03/06/11 23:17

Well not exactly the same. They are handcrafted.
(well its easy to do, the textures are quite simple)

Its maninly about the idea to use a pool of neutral assets.
Posted By: 3run

Re: Prototyping WAD - 03/06/11 23:23

Yeah, they aren't same, that isn't what I wanted to say. My textures just have same colors and texture size details. Was level on screens made in WED?
Posted By: Damocles_

Re: Prototyping WAD - 03/06/11 23:25

Yes, just the old A7 Wed,
using some free Map to show the idea.

The textures could actually be defined a bit more, using
some scaling-hints, or measures for character-hight.

Also included are some colors, that can be used for markers,
triggers, or reminders for parts that have to be textured later.
Posted By: lostclimate

Re: Prototyping WAD - 03/06/11 23:34

Originally Posted By: Joozey
Great idea, very nice!
After watching too much startrek this somehow reminds me of the holodeck.


lol at first look I thought of the ff7 scene when your saving aeris from the turks and you have to run through the church stairs and rafters knocking down barrels.

shown at about 7:12 on here: http://www.youtube.com/watch?v=JVNvhS4gBPU#


Posted By: 3run

Re: Prototyping WAD - 03/06/11 23:43

There is no 17 minute in video, there is only 16:56. (sorry for offtopic).
Posted By: lostclimate

Re: Prototyping WAD - 03/07/11 00:19

aha, 7:12. sorry. tongue
Posted By: Damocles_

Re: Prototyping WAD - 03/07/11 10:29

Hm, I cant really find that scene.

But I really like the oldstyle FF Graphics.
Do you know if there is a PC Version or Demo for FF?
Posted By: 3run

Re: Prototyping WAD - 03/07/11 11:18

Hmm, may be this one:
Final Fantasy VII
Not sure, if there is a download link for demo.
Posted By: ratchet

Re: Prototyping WAD - 04/29/11 08:55

This prototype textures should be included in WE by default laugh

Even with these colors and lines, anyone could make some special
stylized great looking game laugh
Some mix between mirror Edge or Portal i nsome way !
Posted By: YellowAfterlife

Re: Prototyping WAD - 05/01/11 21:23

I like those blue and orange textures, but others are a bit too plain-colored.
I suggest the following colors as main (background) colors of textures (pick nicer ones):
[] #D53C04 - 'fire' red
[] #B0D504 - 'lime' green
[] #04A1D5 - 'tech' blue, might be similar to current color
[] #8833BE - purple
[] #AE5273 - pink
[] #D5B004 \ #FFD105 - bright yellow
[] #68739B - dark blue
[] #718E7A - dark green
[] #9C6867 - dark red
[] #525252 - dark gray
[] #A2A2A2 - light gray

... I wonder, is it possible to turn off texture interpolation for level blocks in-game?
Posted By: Rei_Ayanami

Re: Prototyping WAD - 05/02/11 14:47


Posted By: Rondidon

Re: Prototyping WAD - 05/02/11 21:20


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