Tip of the Week #4: Access Level Geometry

Posted By: Superku

Tip of the Week #4: Access Level Geometry - 12/16/11 02:17

Finally, a new tip of the week. This time we'll see how to access level geometry using ent_buffers:

http://www.opserver.de/wiki/index.php/Ent_buffers
Posted By: 3run

Re: Tip of the Week #4: Access Level Geometry - 12/16/11 07:04

Great tip man, thank you very much! It's yet hard for me to understand everything yet, but I do my best. Could you make next tip about ent_buffers as well? laugh How to check collusions for example.
Posted By: Roel

Re: Tip of the Week #4: Access Level Geometry - 12/16/11 08:14

Thanks for the tip!
I usually don't understand vertex manipulation,
but this brightens it up a little.
Posted By: Rei_Ayanami

Re: Tip of the Week #4: Access Level Geometry - 12/16/11 11:26

like!
Posted By: Superku

Re: Tip of the Week #4: Access Level Geometry - 12/16/11 16:45

Originally Posted By: 3run
Could you make next tip about ent_buffers as well? How to check collisions for example.

Here you go: wink
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=389657#Post389657
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