[blood effect] basic blood effect [old]

Posted By: darkinferno

[blood effect] basic blood effect [old] - 04/03/12 23:23

title says it all, saw someone ask about blood, thought i'd share this, honestly stripped down version of what was in scion, I actually had shaders on these but seems A8 doesnt work with shadeC so I ripped that also:

http://www.filefactory.com/file/2zockukmdanz/n/BLOOD_old_.rar
or
http://www.filedropper.com/bloodold

ps. dont let blood emit from the normals as it is now, it should take the direction of hit into account;
Posted By: MasterQ32

Re: [blood effect] basic blood effect [old] - 04/04/12 00:09

great effect!
Posted By: Siwler

Re: [blood effect] basic blood effect [old] - 04/04/12 00:58

Cool effect thanks.
Posted By: Ch40zzC0d3r

Re: [blood effect] basic blood effect [old] - 04/04/12 09:16

Awesome!!
Thank you very much grin
Posted By: Random

Re: [blood effect] basic blood effect [old] - 04/10/12 11:26

Download link dead grin
Posted By: JimFox

Re: [blood effect] basic blood effect [old] - 04/11/12 19:16

I agree with everyone else. This is a really great effect.
Thanks for sharing it.
I am puzzled how it works, though. I can't see where you ever call the function bonetester(). It seems to be working like a startup function. You never call it in the main function, but it runs anyway. Also, there is no wait loop, which I usually find necessary so that the program keeps checking to see if LMB is pressed.
In short, I see that it works, somehow, but I don't see how.
Can you shed any light on this and help my confusion?
Thanks again for your efforts!!
Posted By: Anonymous

Re: [blood effect] basic blood effect [old] - 04/11/12 19:58

there is no while wait loop in the fire function because it is only effective once per mouseclick and its not necessary to c_trace every frame.

although there are while waits in the Bloodeffects like resizing/fading out.

for the bonetester not beeing in the main, i guess that is normal havin a function (out side main) and have an right_mouse/left_mouse commend in there.
Posted By: Espér

Re: [blood effect] basic blood effect [old] - 04/12/12 11:35

links down or download slots full ._.
Any other hoster to download?
Posted By: sebbi91

Re: [blood effect] basic blood effect [old] - 04/12/12 14:34

here you are:

DOWNLOAD!

have a nice day.

kind regards
Sebbi
Posted By: JimFox

Re: [blood effect] basic blood effect [old] - 04/12/12 16:13

I tried this in my own level. The fire function will not run unless I call it somehow, as (for example) a wait loop in the main function. Strangely, the decal does not seem to appear on level blocks, either, though the decals show up fine against models. The blood particles always show.
I don't want to belabor the point, but I wonder if you could kindly supply the dolltest.wmp file. That way, I can experiment with your original level and perhaps figure out what is going on, without bothering you further.
Thanks again for an excellent piece of work.
Posted By: darkinferno

Re: [blood effect] basic blood effect [old] - 04/12/12 16:52

um? I dont see what the issue is?

Theres a dummy model placed in WED that uses the function bontester, thats about it;
Posted By: JimFox

Re: [blood effect] basic blood effect [old] - 04/12/12 17:25

OK, you are right. There is no need to send the level.
The function attached to the model must be what makes it work.
It is all clear to me now.
Thanks much.
Posted By: DLively

Re: [blood effect] basic blood effect [old] - 12/06/13 07:07

Link is dead, could someone repost please?
Posted By: Iglarion

Re: [blood effect] basic blood effect [old] - 12/06/13 10:16

Here you go: BLOODold
Posted By: DLively

Re: [blood effect] basic blood effect [old] - 12/06/13 17:53

Thank you Friend laugh
Posted By: Iglarion

Re: [blood effect] basic blood effect [old] - 12/06/13 18:33

You are welcome wink
Posted By: timuJack

Re: [blood effect] basic blood effect [old] - 12/07/13 08:59

although there are while waits in the Bloodeffects like resizing/fading out.


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