UV mapped skycube

Posted By: Feindbild

UV mapped skycube - 01/30/14 19:48

Kinda simple request:
since the standard 3DGS skycube can't be rotatet/transformed at runtime, it would be superb if someone here who is handy in modelling software could make a simple 6 sided cube, which is UV-mapped in a way that we could simply assign our existing skycube images as a skin and go from there.
basically the 6 sides placed seamlessly next to each other on the texture.
This should be a small but very useful asset for all 3DGS users...
Posted By: sivan

Re: UV mapped skycube - 01/30/14 20:56

you can find one in my little MapBuilder package. and maybe in Mystimoods too.
Posted By: Feindbild

Re: UV mapped skycube - 01/30/14 21:13

Oh my god... you have no idea how happy I am right now!! Thank you sivan!!!! :))
Posted By: sivan

Re: UV mapped skycube - 01/31/14 07:41

not at all. I remember now, the mystimoods one is wrongly mapped, my one is the correct.
Posted By: Feindbild

Re: UV mapped skycube - 02/15/14 16:16

Are there some shader tricks or configuration tweaks I could utilize to get the model to behave more like a real skycube? The edges are still too visible for my taste.
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