Deferred shader pipeline

Posted By: 3run

Deferred shader pipeline - 04/20/20 22:27

Hi,

It supports:
Quote
-Shadow mapping up to 8 lights
-Level blocks
-Particles
-Translucent objects (fading)
-Fog
-Multitexture terrain (up to 16 terrains)
-PSone effects from RetroAcknex (vertex snapping, affine mapping, polygon cutoff)

It doesn't support:
Quote
-Sunlight
-Spotlights

(click picture to watch video on youtube)
[Linked Image]

New screenshots:

[Linked Image]
[Linked Image]

Download link
https://github.com/3RUN/Deferred-shader-pipeline

Credits:
Quote
This pipeline originaly (back in 2012) was created by José Miguel Rodríguez Chávarri, aka txesmi. In 2020 it was refactored and tweaked by both of us (txesmi and me).

License:
Quote
GNU GENERAL PUBLIC LICENSE
Posted By: alibaba

Re: Deferred shader pipeline - 04/21/20 09:19

That looks extremely well made!! Thank you!
Posted By: Emre

Re: Deferred shader pipeline - 04/21/20 17:53

Yeah! Wonderful! Thanks for sharing.
Posted By: 3run

Re: Deferred shader pipeline - 04/23/20 15:42

Txesmi kindly made some improvements to the code! The latest version can be found on git (link on the first post).
Posted By: rayp

Re: Deferred shader pipeline - 04/23/20 20:35

Thanks for sharing mate!
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