My contributions master list

Posted By: Orange Brat

My contributions master list - 02/21/06 11:06

I've posted quite a few useful contributions over the years, so I thought I'd consolidate them into one master post for easier access.

01. Camera or character relative player controls via multiple input devices with gravity and bones animation frames blending

02. Camera relative, direct input player controls with mouse or keyboard controlled, isometric camera view

03. Improved new template orbit camera with mouse or keyboard input

04. The Ultimate Dynamic Light Script

05. The Starving Developer's Quickstart Guide

06. Player footprints

07. Panels that automatically resize based on video_mode

08. Panel based, autoresizing, fullscreen filmgrain or noise overlay

09. Point & click player movement using A* pathfinding

10. The Ultimate Resident Evil Static Camera System

11. Realtime wind forces & direction for A5 & A6
Posted By: Hellcrypt

Re: My contributions master list - 02/21/06 22:31

Thanks, some of this are pretty usefull.
Posted By: Daedelus

Re: My contributions master list - 02/22/06 23:08

Man, I can only rate you a 5 so many times.
Posted By: in_christ

Re: My contributions master list - 02/23/06 17:21

thanks for grouping these contributions together , i would of never found
them all. good job.
Posted By: mpdeveloper_B

Re: My contributions master list - 02/23/06 17:39

Very Very nice, I agree with everyone else, very nice work
Posted By: DLively

Re: My contributions master list - 02/27/06 18:03

Thanks. I can use these tuts!
Posted By: GhostwriterDoF

Re: My contributions master list - 02/28/06 08:11

Wow! Thanks Orange Brat, this is essential work.

Preserve the code! Maybe some of us should post in the older threads from time to time to keep them active on the system. I would do it for all of them but don't want to be spamming the threads
Posted By: JimFox

Re: My contributions master list - 02/28/06 16:33

I remain grateful for contribution #7. I use it in my game and much appreciate your breakthrough here. Not to say that all of them are not useful. They all are great. Thanks for summing them up for easy reference.
Best regards,
Posted By: Nicolas_B

Re: My contributions master list - 02/28/06 19:24

Hey thanks Orange Brat. Teh list is veri good
Posted By: Orange Brat

Re: My contributions master list - 03/04/06 19:36

12. Game design/indie life articles and links. Biased towards adventures, but they're still relevent to all.

@Everyone: You're welcome.
Posted By: jaknine

Re: My contributions master list - 07/13/08 02:06

Any chance of updated links for these since none of them work in the forum anymore?
Posted By: Blink

Re: My contributions master list - 07/14/08 20:36

are these scripts still available? when i click on them, i am re-directed to the forum.
Posted By: mpdeveloper_B

Re: My contributions master list - 07/15/08 14:57

they are still located somewhere in this forum, at least I think so...
Posted By: tD_Datura_v

Re: My contributions master list - 07/15/08 16:24

02.
Isometric controls+camera RTS/RPG The Sims (might not be same reference)
http://www.geocities.com/hainesrs/isometric.zip
-503KB...includes code, resources, and demo level
Camera relative, direct input player controls with mouse or keyboard controlled, isometric camera view

03.
Improved new template orbit camera with mouse or keyboard input
(New orbit camera tweaks inside)

04.
The Ultimate Dynamic Light Script

05.
The Starving Developer's Quickstart Guide

07.
Panels that automatically resize based on video_mode

08.
Panel based, autoresizing, fullscreen filmgrain or noise overlay

10.
The Ultimate Resident Evil Static Camera System

unsorted:
Animation frames blending, player input/physic

Wind Simulator...UPDATED...9/29/03
(a request, not a contribution)

Steps to success in creating an adventure game

Point and Click Adventure Code
by Error014 (why is this referenced here)

Slightly improved Zelda Code
by DavidLancaster (doesn't belong here)
RPG Movement script non clipping 3rd person camera
by DavidLancaster (doesn't belong here)

That is only meant as a guide to help re-build the original list if the contributor wishes to do so.
In that regard, if appropriate, removal or modification of this post by other parties is encouraged.

items 01, 06, 08, 09, 11 may be missing here.
01. Camera or character relative player cotnrols via multiple input devices with gravity and bones animation frames blending
06. Player footprints
08. Panel based, autoresizing, fullscreen filmgrain or noise overlay
09. Point & click player movement using A* pathfinding
11. Realtime wind forces & direction for A5 & A6




Posted By: Orange Brat

Re: My contributions master list - 07/20/08 01:55

Thanks for doing that. You saved me a ton of work. As for the missing ones, well I'll repost direct links to the compressed files below if I have project independent versions still saved on my drive. Please note that anyone wanting to use #9, the A* pathfinding, would be better off using Intense Pathfinding 2.0. It's 1000x better.

Here's #1, which I consider my most significant and "greatest" contribution:

http://www.geocities.com/hainesrs/blending.zip - this version might cause some problems, but I can't recall what they are
http://www.geocities.com/hainesrs/special_blending.zip - special, simplified version which eliminates the multiple devices/methods part. I don't think this version has the potential problems mentioned above

Here's #11, the wind code:

http://www.geocities.com/hainesrs/wind.wdl
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