Posted By: Loopix
new day/night-change test-level - 03/22/06 15:43
I recently made a test-level that shows the use of background-and fogcolor fadings to achieve a decent day-to-night change. It also includes dynamic sun/moon and a lensflare effect and...a nice multitexture-terrain-shader.
The here shown method is suited for large outdoor levels that need a close clipping for higher fps count.
Of course there are many things to improove and I would be happy to hear from you how! As you know, I'm only able to do some kind of pseudo-scripting...ready for you to rework and post here
Credits go to Thorsten Kunze (terrainshader), Alexander Esslinger (lighting in terrainshader), Psionic (dwarf-model) and David Lancaster (modified template6 lensflare-script and flare pictures).
Note: Needs at least version 6.4... because of chunked terrain.
DOWNLOAD HERE (8 mb!)

The here shown method is suited for large outdoor levels that need a close clipping for higher fps count.
Of course there are many things to improove and I would be happy to hear from you how! As you know, I'm only able to do some kind of pseudo-scripting...ready for you to rework and post here

Credits go to Thorsten Kunze (terrainshader), Alexander Esslinger (lighting in terrainshader), Psionic (dwarf-model) and David Lancaster (modified template6 lensflare-script and flare pictures).
Note: Needs at least version 6.4... because of chunked terrain.
DOWNLOAD HERE (8 mb!)



Yes...my coding should be very easy to understand and adapt to your own needs...actualy anything that escapes my brain can't be hard to understand


) I would also love to see someone fixing my code and post it here...so that it will run smoth.