Posted By: xoNoid
Displacement Map Creator - 05/22/06 18:34
Hey just found this here:
http://66.70.170.53/Ryan/heightmap/heightmap.html Its a small tool that creates a displacement map for parallax and other effects from a normal map.
Posted By: xXxGuitar511
Re: Displacement Map Creator - 05/22/06 21:07
What is a Displacement map?
How is it used?
Why is it used?
Why should one use it?
(Not trying to be an a.s.s., just curious...)
Posted By: broozar
Re: Displacement Map Creator - 05/22/06 21:21
e.g. parallax mapping (kinda advanced normal mapping effect) needs 3 maps, the diffuse (color), the normal (structure) and displacement map (defines/limits height displacement).
also useful for simple bump mapping, relief mapping and real displacement mapping.
Posted By: xoNoid
Re: Displacement Map Creator - 05/22/06 21:22
they are used in parallax mapping. Look around on Achnex Unlimited for the shader. You can get some nice results.
Posted By: BoH_Havoc
Re: Displacement Map Creator - 05/22/06 22:33
nice find!
if have been looking for something like this for quite some time
Posted By: xXxGuitar511
Re: Displacement Map Creator - 05/23/06 01:57
If only normal maps were easy to make.... damn.
Ok, thankz for the info.
How much damage did that rendering do?
Posted By: mocosgames
Re: Displacement Map Creator - 05/23/06 02:56
They are easy to make. You can make a high poly model and create a normal map with a program like this one:
http://www.santyesprogramadorynografista.net/projects.aspx without doing all that stuff with photographs
(this also creates a displacement map in the alpha channel of the normal map)
Posted By: capanno
Re: Displacement Map Creator - 05/23/06 12:51
What is the diffrence between normal mapping and displacement mapping? Cant you get that result with a normal map? Talking about the pic.
Normal mapping just alters the normals of the surface. Parallax mapping offsets the textures so they appear 3D. Displacement mapping actually changes the surface geometry, and can be done using shader model 3.
Parallax mapping is generally used in conjunction with normal mapping.
Parallax mapping doesnt do any lighting at all, but it does offset the texture according to the heightmap and the view angle, creating the illusion of actual 3D bumps. Normal mapping alone will always look 2d , especially from an angle or when the camera is moving.
Parallax mapping solves the flat-look problem, but also introduces new problems, like texture distortion and still doesnt look correct from acute angles.
An improved solution can be found among a group of similar effects i will call relief mapping.
Normal relief maping however, is very slow, and still not accurate. The best solution i have seen so far is called cone-step mapping. I may implement this into the next Sphere update.
Posted By: broozar
Re: Displacement Map Creator - 05/23/06 14:43
wow, thisxNormal-prog is even cooler" gonna try it...
Posted By: Nagashi
Re: Displacement Map Creator - 05/25/06 14:12
Thanks for the link to the tool looks very slick…
Quote:
Look around on Achnex Unlimited for the shader
Any hints as to where on the Achnex Unlimited site this shader can be found? Can’t seem to find it any where. Is it called something else perhaps?
Cheers