RUDI - the secret Christmas project

Posted By: HeelX

RUDI - the secret Christmas project - 12/17/07 19:30



"On the Night before Christmas Eve, something went wrong... and there is only one reindeer to make it alright."

TRAILER:
youTube

high quality trailer on my page:
RUDI game page

GALLERY:
click here to get to the gallery


The elves were about to deliver the last gifts to Santa Claus. Unfortunately, they didn't notice that all the toys got lost into the starry sky... now it is on you to collect all lost presents to save Christmas!

"RUDI" is an open source Christmas game. Experience fun and action in a living & graphically stunning world packed with passion and wonder, elves, sweet penguins, eskimo villages and lots of gifts to collect. Travel around the world with Rudi - the presents got lost everywhere. Each gift you collect adds a sleigh to your chain.. don't cross them! Santa will give you some delicious gingerbread cookies for every sleigh at the end of each level, so make sure to collect as many as possible!

Rudi is a game for everyone. Beginners can start promptly, without reading a manual. You will control Rudi with the cursor keys only. If you are a hardcore gamer, you will love it too, as some packets are really well-hidden and require a lot of skill to capture them.

As if that were not enough, we added a complete do-it-yourself game development workshop! Create your own games with the A7 game engine with ease and the help of this well-structured e-book. Learn about the development process, the game mechanics and its tricks. Code examples and pictures will guide you through it and make game development a pleasure.

One level demo featuring the Northpole will be released on Christmas Eve 2007.

Developed by Christian Behrenberg in association with trisymphony.com. We support the Creatice Commons, therefore we use some music done by Kevin MacLeod (incompetech.com) for the soundtrack. The game source is GPL licensed, the packed game distribution is free and the workshop is licensed under a Creative Commons license.

The game will be released on Christmas Eve 2007. So, further information will be added here. C&C are welcome. Please visit my site: http://www.christian-behrenberg.com

Cheers,
Christian
Posted By: ulf

Re: RUDI - the secret Christmas project - 12/17/07 19:41

yay, can't wait! oh by the way, screenshot 15 is not good for the xmas eve.
Posted By: achaziel

Re: RUDI - the secret Christmas project - 12/17/07 20:02

hmm... reminds me on snake... coincidence?
Posted By: HeelX

Re: RUDI - the secret Christmas project - 12/17/07 21:33

Maybe, but not entirely
Posted By: Pappenheimer

Re: RUDI - the secret Christmas project - 12/17/07 21:33

"coincidence?" - I don't think so! But a nice reminiscence to it, and a new variation, isn't it?
Posted By: HeelX

Re: RUDI - the secret Christmas project - 12/17/07 21:40

Instead of instant death, you will only lose sledges when you crash through your own chain - this has something to do with the point system. This reduces frustration.
Posted By: broozar

Re: RUDI - the secret Christmas project - 12/17/07 21:59

now, as you mention it, the snake gameplay reminds me a little on the rudi gameplay. coincidence? let's sue the snake creators.
Posted By: JibbSmart

Re: RUDI - the secret Christmas project - 12/17/07 22:26

looking forward to its release. looks like lots of fun!

julz
Posted By: bstudio

Re: RUDI - the secret Christmas project - 12/18/07 08:45

awesome quality of work christian. chapeau
Posted By: Felixsg

Re: RUDI - the secret Christmas project - 12/18/07 09:58

Great
but a question If the guide be avalaible in english also
thanks
Posted By: HeelX

Re: RUDI - the secret Christmas project - 12/18/07 10:04

Quote:

Great
but a question If the guide be avalaible in english also
thanks




Thanks for the replies.

Currently it is only available in German, because it is very long and we had to make decisions so that we can release it both in time. If we had translated it, we had'nt had that time.

It depends on the community - I am not willing to translate everything on my own (> 180 pages and growing), so if anyone is interested, call me.

Cheers,
Christian
Posted By: FBL

Re: RUDI - the secret Christmas project - 12/18/07 14:16

Turned out really nice compared to the first WIP screens

Impressive work for such a short time.
Posted By: fastlane69

Re: RUDI - the secret Christmas project - 12/18/07 21:24

A really nice take on "snake" indeed! I'm not familiar with 2.5D "snake" clones (or even if there are) but to me, this is the most original clone I've seen... and perfect for the season.
Is it full 3d? Can you jump on platforms for example or is it 2D terrain with .5D rendering? Let me know if you want to MP it... it would be very simple to convert it to a head-to-head (or nose-to-nose?) competative 2+ player network game, especially if in 3D.

Very Nice, HeelX; got my senses and imagination all fired up!
Posted By: HeelX

Re: RUDI - the secret Christmas project - 12/18/07 21:49

Hey, thank you, but you should celebrate your birthday (best wishes!) with your family rather than here in the forums

Quote:

Is it full 3d? Can you jump on platforms for example or is it 2D terrain with .5D rendering?




It is full 3D - there is a small hidden mountain path in the west of the level with one tricky Christmas present: when you collect it, you have to jump down through a broken fence to save yourself and then you have to make a quick turn before you crash into some pine trees. This first level is supposed to be very "plain", but I intend more "3D" environment elements in future levels.

Quote:

Let me know if you want to MP it... it would be very simple to convert it to a head-to-head (or nose-to-nose?) competative 2+ player network game, especially if in 3D.




Indeed! But I want to finish at least two more levels and some missing gameplay elements.

Thanks for your nice words. I hope you won't be disappointed when you play it, and/or you dive into the sourcecode (the source of version 0.1 will be released under the GPL).

Cheers, have a nice cake,
Christian
Posted By: Germanunkol

Re: RUDI - the secret Christmas project - 12/18/07 22:04

a dynamic light on rudolfs nose

...and if you ever saw it, you could even say it glows...

nice work!!
Posted By: HeelX

Re: RUDI - the secret Christmas project - 12/18/07 22:14

Dynamic light? Nope. But it glows..
Posted By: frazzle

Re: RUDI - the secret Christmas project - 12/19/07 16:34

Looking great, this really reminds of the good Xmass atmosphere that is comming

Cheers

Frazzle
Posted By: HeelX

Re: RUDI - the secret Christmas project - 12/20/07 15:32

I will have no internet access till Christmas Eve so I will post the game here when I'm done. Cheers!
Posted By: frazzle

Re: RUDI - the secret Christmas project - 12/20/07 16:35

Can't wait already

Cheers

Frazzle
Posted By: HeelX

Re: RUDI - the secret Christmas project - 12/24/07 10:46

Hello folks,

I am proud to announce that RUDI v0.1 has been finally released! You'll find the full game, the source (GPL) and the workshop (currently only available in German) on my website, which is

http://www.christian-behrenberg.com

Have fun with it and maybe you can leave me a line or two if you like it. In addition, maybe you can show it to your relatives, your friends, your wife, your children etc., maybe they like it, too. If you know some blog authors or so, maybe you can ask them to write some short sentences about it so that the game's popularity will raise? That would be really awesome!

I am also looking for people who are able to contribute something to the project when we will continue it in 2008. This could be content contributions, money, music or whatever. So, if you like, you are maybe able to help us.

The last few days were a bit crazy, mainly caused by the fact that I had no internet access and I am not 100% sure when I will get my connectivity back. So, I apologize if I don't answer in a second or two.

Best regards,
Christian
Posted By: frazzle

Re: RUDI - the secret Christmas project - 12/24/07 15:24

Great game Christian, all aspects just give a nice impression
The models, the music, the environment,... give a complete Xmass atmosphere !!
Nice as always

Cheers

Frazzle
Posted By: oliver2s

Re: RUDI - the secret Christmas project - 12/25/07 20:28

Es haben ja noch gar nicht viele Leute etwas dazu gesagt...Also ich hab gestern das Spiel mal eine Weile gespielt. Die Atmosphäre ist wirklich sehr gelungen. Die Welt ist sehr detailverliebt und schön gestaltet. Alle Modells und Texturen passen super zusammen. Die Musik passt auch gut ins Spiel. Sie erzeugt eine gute Weihnachtsstimmung.
Das Spielprinzip sagt mir nicht so zu. Ich finde es nach einer Zeit langweilig die ganze Zeit von A nach B zu rennen und etwas aufzusammeln (oder war ich nur zu ungeduldig und es kommt da noch mehr??).
Alles in allem aber trotzdem ein schönes abgerundetes Spiel. Gute Arbeit

[edit]damn, I didn't notice the thread is in english
Posted By: Samb

Re: RUDI - the secret Christmas project - 12/25/07 20:43

i'm sorry that I write in german, but I can't make a game critic in detail with my english knowledge. so to all english user: just post what you think

wie oliver sagte, die grafik ist wirklich sehr gelungen und stimmig. jedoch ist das gameplay, um es vorsichtig zu sagen, sehr sehr unmotivierend.
was stört?
1. die kamera. ja, jedes third person spiel hat damit zu kämpfen, aber man kann eben workarounds finden.
in jeglicher situation wo man zum bildschirm hinrennt ist es absolut unmöglich abzuschätzen ob da nun ein baum, eine wand oder sonst was kommt. daher entweder die kamera eher in vogelperspektivenposition versetzen oder eben eine rückenkamera verwenden, welche sich mitdreht.
2. die steuerung ist ungenau. solche sachen mit automatisch laufen und vielen kleinen hindernissen, wo man auch mal SCHRÄG laufen muss, kann man bei spielen verwenden wo es mit analogstick gespielt wird. aber mit tastertur ist es zu ungenau. vor allem das dritte geschenk (müsste das dritte gewesen sein) war sehr frustrierend.
3. bam, tot, leben weg UND fang ganz von vorne an.
da hatte ich ein diabolisches lachen des programmieres im ohr
wozu gibt es leben wenn ich ja eh alle geschenke verliere wenn ich gegen eine wand knalle? ich richte mich ja nicht nach punkten sondern wie viele geschenkekarren ich gesammelt habe. und das ist ja auch das highlight des spieles, das die immer und immer länger wird.
ich habe 4 karren gehabt, bin dann gestorben/anne wand geknallt und hatte absolut keine motivation nun noch mal die exakt gleichen geschenke an den exakt gleichen orten noch mals einzusammeln.
4. die animation wie er rennt sieht sehr seltsam aus
5. da es eine 0.1 version ist, wird es wohl geplant sein. aber möchte es noch mal anmerken: wenn ich mit besonderen sachen zusammenknalle möchte ich auch das ich das sehe... es ist wichtig den spielern möglichkeiten zu geben, welche sie erforschen können. gestern spielte ich mal wieder mario64DS und hatte aus gag mal ausprobiert ein text-holz-schild mit ner stampfattacke zu plätten. zu meinem erstaunen ging es sogar, es war dann zur hälfte im boden. da dachte ich "guckt mario nun nach unten wenn er das schild lesen möchte?" das probierte ich prompt aus und auch daran wurde gedacht, denn mario geht in die kriechanimationüber um das schild zu lesen, was für mich als spieler witzig war
wenn ich also in feuer rase oder in wesen die vorbeilaufen, sollte dementsprechend auch was passieren und nicht "kipp um, tot"
6. das man immer ein spezielles geschenk suchen muss gefällt mir nicht, bzw. es sollte trotzdem noch extra geschenke verteilt sein, welche man per zufall finden kann.

das ist so was ich beim spielen empfand.
dieses spiel hat viel potenzial und ich hoffe das du es letztendlich dahin bringst wo es hingehört: ganz nach oben von den weihnachtsvideospielen
Posted By: broozar

Re: RUDI - the secret Christmas project - 12/25/07 21:19

well, i will try to answer as long as christian is offline and tries to get his internet connection to work.

- we are aware that the game is quite difficult, however, you haven't played the very first bet where noone except christian could complete the level ;o)
- the camera position is required as the gamewold is no closed scene, rather a stage or aquarium, if you could turn the camera by 360 dgrees, you would stare into a void from time to time and this would ruin the illusion of being in a nice snowy world.
- gift piles appear at random. so there is no "3rd package", please specify its position.
- you can walk diagonally with your keyboard: just hold down e.g. up and right at the same time.
- i wanted to rework the reindeer run animation for the next (maybe january) release, i know that the hind legs look awkward.
- about the "hit/death" animations: what do you have in mind? a burning reindeer? a squished penguin?

however, thanks for your kind words about the looks and the atmosphere.
Posted By: HeelX

Re: RUDI - the secret Christmas project - 12/26/07 10:23

Hey guys,

thanks for your criticism. We'll try to improve it, but as long it is open source you can try it on your own

We continue the development in 2008 and take a long list of suggestions from you and ourselves into account.

I will post more here when I'm back,

ciao, Christian
Posted By: HeelX

Re: RUDI - the secret Christmas project - 12/27/07 14:43

Quote:

"Das Spielprinzip sagt mir nicht so zu. Ich finde es nach einer Zeit langweilig die ganze Zeit von A nach B zu rennen und etwas aufzusammeln (oder war ich nur zu ungeduldig und es kommt da noch mehr??)."




(in short: "its boring")

Well, this is a problem since the level is huger than a standard snake level - you have to travel a lot. Otherwise, if I would make a level which is only 50% of the northpole level, I would have a boring scene. How do I solve this? Read on.

Quote:

"die kamera. ja, (...) in jeglicher situation wo man zum bildschirm hinrennt ist es absolut unmöglich abzuschätzen ob da nun ein baum, eine wand oder sonst was kommt. daher entweder die kamera eher in vogelperspektivenposition versetzen oder eben eine rückenkamera verwenden, welche sich mitdreht."




(in short: the camera makes the game unpredictable)

Hm, if everything would be predictable, wouldn't that be boring? I know what you are talking about - I will move the camera a bit further away when the player moves downwards. In addition, I will raise the camera when there is an obstacle between the cam and the player.

Quote:

"die steuerung ist ungenau. solche sachen mit automatisch laufen und vielen kleinen hindernissen, wo man auch mal SCHRÄG laufen muss, kann man bei spielen verwenden wo es mit analogstick gespielt wird. aber mit tastertur ist es zu ungenau."




(in short: the controls are not precise, especially on diagonal paths)

You can combine two directions to run diagonal - I really don't get why so many people are just hitting single buttons You can play it also with the joypad, but I admit that I also check only the 2 axis' - I will implement a 360° control via analog stick. Man, that is an game of skill (dt: Geschichlichkeitsspiel). But as a consequence, I plan for 0.12 a tutorial level which will play on an open field in Santa's village.

Quote:

"bam, tot, leben weg UND fang ganz von vorne an.da hatte ich ein diabolisches lachen des programmieres im ohr - wozu gibt es leben wenn ich ja eh alle geschenke verliere wenn ich gegen eine wand knalle? ich richte mich ja nicht nach punkten sondern wie viele geschenkekarren ich gesammelt habe. und das ist ja auch das highlight des spieles, das die immer und immer länger wird."




(in short: it's unfair that I have to collect all presents again when I crash against a wall)

You are right. Even though you did'nt provided a solution, I will restore the amount of sledges which you previously collected. Each life will give you massive bonuspoints at the end of each level (0.11 will feature a highscore table per level), so it's an additional ambition for the player. After a crash you just have to collect the remaining presents.

Quote:

"wenn ich mit besonderen sachen zusammenknalle möchte ich auch das ich das sehe... es ist wichtig den spielern möglichkeiten zu geben, welche sie erforschen können."




(in short: when I crash into special things I want to see it)

?? I dont get this. Do you mean that you want to know what objects are obstacles? Since there will be additional levels there will be a loader and each level should get individual screens which indicate prickly situations and such things. Or do you mean a special animation or cutscene?

Quote:

"das man immer ein spezielles geschenk suchen muss gefällt mir nicht, bzw. es sollte trotzdem noch extra geschenke verteilt sein, welche man per zufall finden kann."




(in short: collecting one special present after another is boring. Why not collection special presents?)

This will be possible, but with gingerbread hearts and special events.

I have made a list of features which will enhance the gameplay experience and so on. Though, Christmas is over, the development continues. I will start working on release 0.11 in the mid of january (until then I will be on vacation). After that, the works for additional levels (Tutorial and Level 2) will begin very soon.

I'm looking for further people, so if you have good ideas and something to contribute, please tell me.

Anyways, thanks for the positive - and, especially - for the negative feedbacks.

Cheers,
Christian
Posted By: anarchie2199

Re: RUDI - the secret Christmas project - 12/28/07 20:57

Als ich jetzt die Bilder sah, wollte ich schon Loblieder anstimmen.

Das Spiel an sich benötigt aber noch viel Feintuning - allein schon die Kamera.


Dennoch ein sehr guter Anfang, kann was draus werden!

Edit: Mischung zw. 3rd person + Ansicht von oben wär wohl am besten -> guter Überblick + man sieht die gelungene Grafik.
Posted By: sPlKe

Re: RUDI - the secret Christmas project - 01/01/08 23:30

nachdem auch ih das game endlich spielen kontne, muss ich dazusagen, dass ich total zwiegespalten bin.
zum einen gefällt es mir ausgezeichnet, atmosphäre, musik (auchw enns nicht meine is ) der look, idee, alles super stimmig. klasse arbeit! (natürlich)

das tutorial und der code sidn sehr verständlich, auch für ne flasche wie mich, was allerdings nicht heißen mag dass ich jetz der üebr code bin

aber rein spielerisch stimmts schon, dass es etwas tuning braucht. zu deienr verteidigung muss ich hinzufügen, dass ich weiß, wie wenig zeit du hattest, von demher ist es für den zeitaufwand sehr gelungen.
und das weißt du auch. etwas mehr zeit hätte dem ganzen gut getan^^

alles in allem ist es jedoch eines der besten spiele, die mit gamestudio je erstellt wurden,w as einiges heißn will, denn die besten spiele wurden nie veröffentlicht (was schade ist)^^
Posted By: HeelX

Re: RUDI - the secret Christmas project - 01/15/08 09:52

Hello guys,

thanks for your positive and negative feedback. I held yesterday a presentation about RUDI at the NRW Spieleentwicklertreff and was also able to involve these learned lessons in a summarization of the development of v0.1 (you can download the slides and a high-def version of the trailer from now on, too). Its quiet interesting how people react on honesty.. they are immediately more interested in things and are friendlier than if you tell it was all perfect and brilliant

We will start the development of the next version in a few days, so stay tuned! This is also a call for people who are willing to help us here - so do not hesitate to ask me or Felix (Broozar) how you could contribute to the project.
Posted By: Nems

Re: RUDI - the secret Christmas project - 01/15/08 19:19

Gave it a go and was inpressed by the graphics but hated, absolutly hated the game play, I couldnt even get out of the start pos!

Your panel work is good too but some eloquence needs to be injected into the speils, many words could be changed to suit general english nomenclature. As it is, you risk ridicule with the texts present format for game players who would mostly be young people perhaps, not good for any publication.

The initial panels snap to the next panel without any transition, perhaps fade them into the next panel as I was confused when I thought I was still reading the first panel but it was actually the next.

I have never been a fan of these types of gameplay so I'm a little biased here but overall, for what I was prepared to see, great work!
Posted By: HeelX

Re: RUDI - the secret Christmas project - 01/15/08 19:27

but hated, absolutly hated the game play, I couldnt even get out of the start pos!

Hum.. the way goes to the left.. just press the left cursor key no, seriously.. I know what you mean.

Your panel work is good too but some eloquence needs to be injected into the speils, many words could be changed to suit general english nomenclature.

Please explain this.. what are speils? And what do you mean by injecting eloquence? General english nomenclature? I really don't get that, so please let me know what you are driving at.

As it is, you risk ridicule with the texts present format for game players who would mostly be young people perhaps, not good for any publication.

You mean the story sequence? Yes, maybe because I use a more artistic font. I hate those generic fonts on such things. In addition, I use a very clean and easy to understand language + a voice over that should really circumvent that. Or did I missunderstood you?

The initial panels snap to the next panel without any transition, perhaps fade them into the next panel as I was confused when I thought I was still reading the first panel but it was actually the next.

Good point.

I have never been a fan of these types of gameplay so I'm a little biased here but overall, for what I was prepared to see, great work!

Saisonal games or arcade classics (Snake..)?

Thanks for your oppinion, but you need to explain yourself a bit better, though.

Cheers,
Christian
Posted By: Nems

Re: RUDI - the secret Christmas project - 01/16/08 02:56

OK, soory HeelX, be back soon as I need to re-download and reinstall it again so that I can quote the right words etc...

Then again, I have reread the thread and ( I am ashamed to say) didnt even think to use 2 keys for lateral movement ...

Spiel

On the night before Christmas Eve the Elves were about to deliver the last gifts to Santa Clause...

...unfortunately they didn’t notice that all the toys got lost into the starry sky...


[On the night before Christmas Eve = 2 nights before Christmas, is this right?
…were about to deliver... = implies they had the gifts in hand, is this right?
…the last gifts to Santa Clause… The last of a production run or the last ever?]

…unfortunately they did not…=> but they found that all the toys had disappeared into the starry skies

...the elves were very sad, because all the children would not see any presents underneath their Christmas tree this year...
…because all the children = who’s children? > because the worlds children would not have any presents…]

...Santa was shocked! How could he manage to collect all the presents within such a short time?
[2 nights before Christmas or one night?]


All of a sudden, Rudi appeared and told him that he's the right reindeer in the right place!...
[Then Rudi appeared and said to { talking to elves or Santa?} Santa “I am the right reindeer….]

...with the help of his bright red nose he would find all the presents in time for Christmas!

Everyone was overjoyed! Rudi will save Christmas!
Santa Clause wished him all the best for his journey
{this is a quest} quest...
beginning right here at the North Pole...


Hope this helps but its no big deal either way, its just that syntax isnt quite correct and may have negative repercussions on your game.

The font is fabulouse by the way
Posted By: HeelX

Re: RUDI - the secret Christmas project - 01/16/08 17:28

Ah, I see. Though, I have to admit that I disagree. The text has been discussed several times by us and some other people which checked and corrected it. In Germany for example, you give out the presents to the kids at Christmas Eve and not the first day of Christmas like in the US for instance.

I guess we won't change it, but there are several textparts which will be added in the future (a tutorial, other story sequences and the end, etc.), so if you like, I can call you for checking it. For this purpose, write me an email with your contact data.

Cheers
Christian
Posted By: HeelX

NEW!!! RUDI v0.11 - 01/31/08 21:34

Hey there girls and boys,

I'm proud to announce the interims release of RUDI v0.11 here. For the purpose of the Conitec "A7 looks good" contest I adressed all critics and suggestions concerning the gameplay and released a new version 0.11. These are the changes:

  • No more frustration: when you collide, all sledges will be restored and you just have to collect the remaining presents
  • A new HUD element has been introduced: you always know, how much presents you've collected and how many are remaining
  • Christmas presents are highlighted by a ray of light and if you don't know where the gate is, a green arrow will guide you.
  • A new stage loader has been implemented. It loads a level and shows in the meanwhile an individual loading screen with some tips and secrets of the upcoming level.
  • All options are saved in a binary configuration file and are restored when you restart the game.
  • There are some camera improvements to make you see upcoming obstacles better and don't make you feel dizzy when you crash and restart.
  • General GUI enhancements (fading screens, effects)
  • Easier navigation (Rudi is slower and has a softer turn angle)
  • Real 360 degree joypad support (precise navigation for hardcore gamers!).
  • Engine update to A7.07.6
  • Some minor and major memory bugs fixed. Nothing big.
  • We also improved the performance on some areas (a more balanced ABT tree, dynamic LOD, removed some bottlenecks, etc.pp. - the usual stuff)


This is a preliminary version of RUDI 0.2. The next public release will have a larger feature set and amazing new levels and will be open source again.

The official release date is tomorrow (synchronous to the contest deadline), so, if you like, try it this night - and enjoy the game .. maybe for the first time

Direct Download Link:
http://www.christian-behrenberg.de/projects/Rudi/Download/Rudi_0.11_contest.zip

Many thanks to all the people which told me their complaints and issues with this game. There will be a large overhaul within the next months, basing on even more suggestions and creativity some people came up with :-)

Cheers and have a good time!
Christian
Posted By: Wicht

Re: NEW!!! RUDI v0.11 - 01/31/08 22:14

Are you sure i can set a resolution of 2048x1024...???
Posted By: HeelX

Re: NEW!!! RUDI v0.11 - 01/31/08 22:22

Sure.
Posted By: Wicht

Re: NEW!!! RUDI v0.11 - 01/31/08 22:24

1280x1024...?
Posted By: HeelX

Re: NEW!!! RUDI v0.11 - 01/31/08 22:26

Oh I never noticed that typo. And no one else neither. I'll put that on my list

*scribble*

.. so... Thanks! And how do you like the new version?
Posted By: Wicht

Re: NEW!!! RUDI v0.11 - 01/31/08 22:28

I like it. The old AND the new version.
But i can not understand why it is NOT commercial.
Posted By: Nardulus

Re: NEW!!! RUDI v0.11 - 01/31/08 22:34

Game plays at about 2 frames per second on my monster game machine...

Not a good way to promote A7....

System Info

Vista OS
Core E6700
8800 GTS Video
2 Gig Ram...

Ken
Posted By: JibbSmart

Re: NEW!!! RUDI v0.11 - 02/01/08 00:42

runs silky smooth on highest settings on my old, cheap laptop with integrated graphics and 1 gig of ram.

i'm also surprised to see someone who clearly knows a fair bit about computers actually using Vista i know 3DGS is meant to support Vista, but Vista has it's own fair share of problems.

that's pretty crazy how bad that is though.

julz
Posted By: chaotic_dragon

Re: NEW!!! RUDI v0.11 - 02/01/08 01:27

Well I think you have done a good job heelx **claps** keep up the good work and hope to see more projects from you later on.
Posted By: HeelX

Re: NEW!!! RUDI v0.11 - 02/01/08 05:21

Quote:

Game plays at about 2 frames per second on my monster game machine... Not a good way to promote A7.... System Info
Vista OS, Core E6700, 8800 GTS Video, 2 Gig Ram




I have running vista here as well and it runs fine (otherwise I wouldn't release it ). So there must be another issue. Most people which run the game with a very, very low FPS have most often no OGG drivers installed. In your case I guess you have installed it.

So.. uhm, I dunno. Really! I will compile these days a version with no sound at all and then I will contact all people I know which have this issue.. if this will be the bottleneck, I'll have to replace the sound engine.

Thanks for the feedbacks!
Posted By: Nardulus

Re: NEW!!! RUDI v0.11 - 02/01/08 14:03

All the current AAA games run great on this computer.

Do you have a link for a ogg driver?

Can you include the DLL driver in your exe folder.

Again, the preformance is currently terrible....


Ken
Posted By: HeelX

Re: NEW!!! RUDI v0.11 - 02/01/08 14:18

Execute the file OggDS0995.exe (located in your gamestudio\media folder) -or- install the version 0.1 and then execute v0.11.

As this is an interims release I pass on making an installer which includes the OGG drivers.
Posted By: Captain_Kiyaku

Re: NEW!!! RUDI v0.11 - 02/01/08 14:19

It runs smoothly on my system
Vista OS, ATI X1600XT 256mb, 1GB DDR2 667, 2GHz Intel Core 2 Duo
Posted By: djinni69

Re: RUDI - the secret Christmas project - 02/01/08 16:23

Is there an english version of the development workshop? I'm not seeing an answer to this question in any of my searches

Brett
Posted By: Nardulus

Re: NEW!!! RUDI v0.11 - 02/01/08 17:24

Running the OGG driver corrected the performance problem.

It performs very well now...

The test machine I used does not have 3DGS on it. It's test a machine...

Anyways you should definetly add the OGG install step to your installer...

Ken
Posted By: broozar

Re: RUDI - the secret Christmas project - 02/01/08 22:00

Quote:

Is there an english version of the development workshop? I'm not seeing an answer to this question in any of my searches

Brett


not yet.
Posted By: HeelX

Re: NEW!!! RUDI v0.11 - 02/02/08 09:25

Quote:

Anyways you should definetly add the OGG install step to your installer...




Actually, it is included in the 0.1 installer. I will make an installer for 0.11 today as well. I'm glad that it works now for you.

@English version of the workshop:
If somebody likes to help me translating it, you are welcome
Posted By: HeelX

Re: NEW!!! RUDI v0.11 - 02/02/08 12:09

The ZIP file on the server includes now an installer which also installs the OGG driver on request.
Posted By: sPlKe

Re: NEW!!! RUDI v0.11 - 02/03/08 00:50

You know my problem. I also reinstalled the game, erinstalled the OGG codec aswell as your new version, but nothing changes...
Posted By: DavidLancaster

Re: NEW!!! RUDI v0.11 - 02/07/08 13:12

Very well made game HeelX, Congrats!

Don't know if this would work, perhaps set stencil_shadows to on, set Rudi and the sleds to my.cast = on and my.shadow = on. Play around with mat_shadow values and it might turn out a bit better.
Posted By: Machinery_Frank

Re: NEW!!! RUDI v0.11 - 02/07/08 13:45

The game is well made, looks very good and polished, Menus are great and help screens are good idea.

But I still crash very often, it is frustrating and thus not fun to play.

As I closed the game it crashed my pc with blue-screen. I had to re-start the pc. This happens only with Gamestudio projects. I think I had MED opened in background. This sometimes produces this kind of crashes. Maybe it is not your fault, it might be the MED graphics library.
I already mentioned that in a bug thread but JCL talked it down like non-existing
Posted By: broozar

Re: NEW!!! RUDI v0.11 - 02/07/08 15:45

i bet it's MED which tends to crash rather often on my machine too. we had rudi running with fraps recording a video and premiere in the background, it never gave me a crash or a bluescreen. the only crash i encountered was with 0.1, not 0.11.
Posted By: Helghast

Re: NEW!!! RUDI v0.11 - 02/07/08 16:17

everything worked fine, but whenever i run over my packages with RUDI, this isnt updated, at the end i ran around with a single cart behind me, though it said i was at 24... dunno if that;s intended or if it's a bug... just thought i'd let ya know

regards,
Posted By: FBL

Re: NEW!!! RUDI v0.11 - 02/08/08 13:47

Quote:

The game is well made, looks very good and polished, Menus are great and help screens are good idea.

But I still crash very often, it is frustrating and thus not fun to play.

As I closed the game it crashed my pc with blue-screen. I had to re-start the pc. This happens only with Gamestudio projects. I think I had MED opened in background. This sometimes produces this kind of crashes. Maybe it is not your fault, it might be the MED graphics library.
I already mentioned that in a bug thread but JCL talked it down like non-existing




I had sth similar after credits screen (when I finished the game), and no MED was open. No Bluescreeen, but I was thrown to desktop in 16 Color 640x480 resolution, no possibility to change graphics settings without reboot.
Posted By: HeelX

Re: NEW!!! RUDI v0.11 - 02/08/08 16:28

Thanks for reporting these issues. I will focus on that in the next RUDI development cycles.
Posted By: iuselitec

Re: NEW!!! RUDI v0.11 - 02/18/08 13:25

you can´t use the GPL like that. the gamestudio engine would have to be open source too. better look for a different license.
Posted By: mpdeveloper_B

Re: NEW!!! RUDI v0.11 - 02/18/08 15:07

if he is using pro than he does have the open source version of 3dgs, and he is entitled to do with the engine anything he wants.....man i want pro badly...
Posted By: iuselitec

Re: NEW!!! RUDI v0.11 - 02/18/08 15:13

there is an open source version of the gamestudio engine? sure, with the engine he can do anything he wants but he can´t use the GPL for anything he wants. you can´t combine open source and closed source (the engine) like that.
Posted By: PHeMoX

Re: NEW!!! RUDI v0.11 - 02/18/08 16:40

Quote:

there is an open source version of the gamestudio engine?




Lol, no there's not.

Cheers
Posted By: broozar

Re: NEW!!! RUDI v0.11 - 02/18/08 19:59

only the source code christian made is cc/gpl, the game itself is cc and the workshop i forgot.
Posted By: iuselitec

Re: NEW!!! RUDI v0.11 - 02/18/08 20:26

well, i don´t really care but since you violate the GPL yourself you can´t expect others to adhere to it if they use your code.

if you don´t add an exception to the GPL then your code must not link non-GPL libraries. the engine isn´t GPL and linking to it is what your game does.
Posted By: HeelX

Re: NEW!!! RUDI v0.11 - 02/18/08 20:33

Quote:

you can´t use the GPL for something like that. the gamestudio engine would have to be open source too. better look for a different license.




Why do you think that the gamestudio engine has to be open source, too?

The projects has been released in different versions:

  • RUDI v0.1 - freeware (the game is compiled as exe and the sources are protected - you can do whatever you like with it.. e.g. distribution)
  • RUDI v0.1 source code - ONLY the source code of the game is released under the GPL license. Nothing of the source code package is part of Gamestudio A7. You are able to run the game (with little modifications) even with the gamestudio demo oder the free Lite-C version. The fact, that you require a gamestudio version to run it doesn't necessarily implicate that Gamestudio is bundled with the source package. Since the game is written in Lite-C - which is similar to ANSI C - you can even go and port the game to Irrlicht or OGRE if you like.
  • RUDI workshop 0.1 - released "for free", but with a limited license which is to be found in the same document.
  • RUDI v0.11 - compiled contest version


Proof me wrong. I checked all available license models out there before I made a decision.

Really.. only the GAME code is open source. Not the game and the engine
Posted By: iuselitec

Re: NEW!!! RUDI v0.11 - 02/18/08 21:12

ok! i didn´t know about your distributions with other licenses.

but the source of your game is quite useless with the GPL unless it gets ported to ogre or irrlicht (which probably is as much work as a rewrite). as soon as it gets used with gamestudio the GPL gets violated.

you have to modify the GPL and add an exception or use a different license.
Posted By: HeelX

gpl - 02/19/08 00:10

Quote:

but the source of your game is quite useless with the GPL unless (...) you have to modify the GPL and add an exception or use a different license.




Why is it useles? You can download the demo / free lite-C version, read the workshop and learn from it and use it - that is my goal and the goal of the GPL license.

I don't get your point. The game-code is open source. Not gamestudio. It would be no difference as if I would write a tiny script that just rotates an entity - the game under the term "progam" (which is released under GPL) defines JUST the game code. You can freely take the game-source and do whatever you like as long as you dont violate the GPL license. If you download the source and you have no valid copy of Gamestudio - it is up to you to get a gamestudio copy (at least the FREE Lite-C version OR the FREE Gamestudio DEMO). The GPL says:

Quote:

The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the
executable.




All this is included in the RUDI source code package. As stated before, the term "free software" in this case is related to the game, not the engine.

Anyways, I will put an extra notice into the readme about that stuff into the next source archive file.
Posted By: iuselitec

Re: gpl - 02/19/08 11:04

once you run your code with the engine, the engine dll runs in the same address space and so is considered part of the same program by the GPL.

the users won´t be allowed to distribute any project that includes a running binary made out of (parts of) your code. so what´s the point of using your code?
Posted By: Machinery_Frank

Re: gpl - 02/19/08 11:36

Quote:

once you run your code with the engine, the engine dll runs in the same address space and so is considered part of the same program by the GPL.




Interesting. But what about the adress space of MS windows? If that would be true then GPL could not exist at all.
Posted By: iuselitec

Re: gpl - 02/19/08 11:50

Quote:

However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.




the GPL contains a system library exception.
Posted By: PHeMoX

Re: gpl - 02/19/08 15:51

Quote:

once you run your code with the engine, the engine dll runs in the same address space and so is considered part of the same program by the GPL.

the users won´t be allowed to distribute any project that includes a running binary made out of (parts of) your code. so what´s the point of using your code?




That's not true, he clearly states that the license is for hís code only, so he already made and clarified the exception.

Cheers
Posted By: iuselitec

Re: gpl - 02/19/08 16:03

with the non-modified GPL his code can only be distributed in non-binary form separate from the engine. also by others who use it. that´s quite a limitation.
Posted By: Frederick_Lim

Re: gpl - 02/19/08 16:45

Quote:

also by others who use it



Is that mean if anyone use the code, he also need to make his project open source?
Posted By: broozar

Re: gpl - 02/19/08 16:49

Quote:

Quote:

also by others who use it



Is that mean if anyone use the code, he also need to make his project open source?


that exactly is the idea.
Posted By: iuselitec

Re: gpl - 02/19/08 18:27

yes, that´s the idea and i like it and there should more open gamestudio projects like this. if you use his code you have to share your derivative version aswell. nothing wrong with that.

but i think the GPL is wrongly used here. it´s stupid that you can´t distribute an executable.
Posted By: HeelX

Re: gpl - 02/19/08 21:54

Hm, ok, maybe you are right. That thing with the adress space did'nt came to my mind. Lets quit talking about licensing. I will change the policy then.

Cheers
Christian
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