Waiting for AUM93

Posted By: StJiongTeam

Waiting for AUM93 - 06/03/10 06:57

Looking forward to AUM93!!!Is it coming out soon, George?
Posted By: Espér

Re: Waiting for AUM93 - 06/03/10 10:33

why not just wait..
George will do it.. or not.. It´s his own decision.. and he is doing it for free..

So don´t be so impatiently.. rather wait and ne glad thet he makes it for free.
Posted By: badapple

Re: Waiting for AUM93 - 06/03/10 10:42

im pretty sure george gets paid to write the aums , never the less asking wont make it come any faster
Posted By: Lukas

Re: Waiting for AUM93 - 06/03/10 10:47

I think I often read that George is in fact doing it for free.
Posted By: Vinous_Beret

Re: Waiting for AUM93 - 06/03/10 11:11

Quote:
im pretty sure george gets paid to write the aums

frankly,i don't think that he is geting paid for it.
besides,either he gets paid or not,it is very generous of him to write such great useful magazine.i used to
use another game engine, i never thought of 3dgs's potentialities untill i read goerge's aums.
truly wink
Posted By: FBL

Re: Waiting for AUM93 - 06/03/10 11:53

He is paid, I'm sure. But that does not matter. Aum93 will come when it's done.
Posted By: StJiongTeam

Re: Waiting for AUM93 - 06/03/10 18:02

Because I really like the shooter template series, so I am eager to see the coming one in AUM93. By the way, I think if the template have two modes for sniper scope. Because you need to hold the right mouse button to keep the sniper scope in current mode (like COD,hold RT), I suggest adding another mode of sniper scope that you just need to click the right mouse button to open the scope and click again to close it (like Counter Strike). My friend help me change it by the following code, please check it out, are there any problems? Thanks.
First declare two variables
int openScope // the state that open the scope
var curWeapon // current weapon
Code:
function judgesnipe(){
   if(curWeapon ==2  &&openScope==0){sniperscope .flags |= SHOW; // show the sniper scope panel
      gun2.flags2 &= ~SHOW;
          while (camera.arc > 10) // zoom in until camera.arc is smaller than or equal with 10
    {
     camera.arc -= 10 * time_step; // 10 gives the zoom-in speed
     wait (1);
    }
    // the maximum zoom-in factor has been achieved here
    camera.pan += (5 - random(10)) * 0.01 * time_step; // time to add fatigue to the mix
    camera.tilt += (5 - random(10)) * 0.01 * time_step; // the pan and tilt angles of the camera will c}
    openScope = 1;
    damage = 100;
return;
          }
          if(curWeapon ==2  && openScope==1){ 
          sniperscope.flags &= ~SHOW; // then let's hide the sniper scope panel
     
    while (camera.arc < 60) // restore the initial camera.arc value of 90
    {
     camera.arc += 5 * time_step; // 5 gives the zoom-out value
     wait (1);
    }
    gun2.flags2 |= SHOW;
    camera.arc = 60; // the initial camera.arc value is restored here
    openScope=0;
    damage =5;
   }
             }


Finally, put judgesnipe(); inside the mouse_right.
Posted By: paracharlie

Re: Waiting for AUM93 - 06/14/10 14:19

You're a over eager beaver.
The beauty of Georges templates that he so graciously gives to the community is that you can take that template and make it whatever YOU want it to be.
Posted By: George

Re: Waiting for AUM93 - 06/15/10 05:33

One of my goals is to keep the template code as simple as possible. I'm glad that you've posted the modified code here though; this way, anyone can use it.
Posted By: sadsack

Re: Waiting for AUM93 - 06/17/10 21:35

Can't wait for 93
renny
Posted By: George

Re: Waiting for AUM93 - 06/18/10 09:12

It's about 50% done now, but I've got an important school project to take care of these days. Might take a week (or so) until I release the new magazine.
Posted By: Schloder87

Re: Waiting for AUM93 - 07/04/10 14:03

george, we are still waiting for aum 93 :-(
Posted By: George

Re: Waiting for AUM93 - 07/06/10 07:52

It's coming out today, guys. Sorry for the delay
Posted By: StJiongTeam

Re: Waiting for AUM93 - 07/06/10 09:40

Thank you, George, I just got it! It's exciting!
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