Aum93 is finally ready

Posted By: George

Aum93 is finally ready - 07/06/10 08:02

Dear friends,

I am sorry for the delay; I had to prepare for my final exam (a personality test) for my master's degree in psychological testing. Anyway, the new magazine is finished and can be found here: Aum93

George
Posted By: painkiller

Re: Aum93 is finally ready - 07/06/10 08:25

Great work!
Posted By: Emre

Re: Aum93 is finally ready - 07/06/10 08:44

Another great magazine as always. Thank you George!
Posted By: StJiongTeam

Re: Aum93 is finally ready - 07/06/10 09:27

Great work! Thank you George!
Posted By: badapple

Re: Aum93 is finally ready - 07/06/10 10:10

well worth the wait! good luck with your finals
Posted By: George

Re: Aum93 is finally ready - 07/06/10 14:04

Thank you, guys!
Posted By: Rei_Ayanami

Re: Aum93 is finally ready - 07/06/10 14:13

Oh, haven't seen this thread tongue


Nice as always, George laugh
Posted By: Widi

Re: Aum93 is finally ready - 07/06/10 14:30

Thank you George. Great
Posted By: 3run

Re: Aum93 is finally ready - 07/06/10 14:49

laugh laugh laugh laugh Thank you bro!!! YOU ARE THE BEST!!! laugh laugh laugh laugh
Posted By: mikaldinho

Re: Aum93 is finally ready - 07/06/10 17:20

Thanks George!

been waiting for this! Never missed an issue!
Posted By: Nidhogg

Re: Aum93 is finally ready - 07/06/10 17:52

Thankyou George and good luck on your finals.
Posted By: Blink

Re: Aum93 is finally ready - 07/06/10 20:33

Good luck George, thanks for the AUM as always.
Posted By: ratchet

Re: Aum93 is finally ready - 07/06/10 20:51

Thanks George, great as always laugh


A question for any people : is there a tutorial on how
to import Blender Lightmaps to A7 with FBX Format ?
(And how to generate them in Blender also ? )
Posted By: Ganderoleg

Re: Aum93 is finally ready - 07/06/10 21:55

If you are referring to my Fortress level I must say that order of images in AUM is actually reversed smile I first create geometry in WED, export it to MED & then do lightmaping in Blender.

You can check this baking tutorial for simple info on process:

http://vimeo.com/2745768

I'm not sure what you mean when you say lightmaps in fbx format but, if your modeling in Blender & not WED or MED, you can export your textured & lightmaped model in two separate fbx files, re-save them as mdl's & import second model uv mapping & texture in first model. Second & much easier option would be to use Ventilator's plug-in & save directly to mdl smile

As for me, I do atlas mapping on second skin set in MED & export that to Blender. Then after lighmaping in Blender is done I just save image in tga, re-format to dds & make a swap.
Posted By: ratchet

Re: Aum93 is finally ready - 07/06/10 22:05

Thanks a lot for the info , i'll have to try your method and directly from Blender also.

The level you made really rocks also laugh
Posted By: Ganderoleg

Re: Aum93 is finally ready - 07/06/10 22:19

Thanx, I'm glad you like it smile

...and if your trying my method just make sure you brake your level into parts that are under the 13-14k. Atlas mapping tends to make errors on geometry over 15k for some reason.
Posted By: George

Re: Aum93 is finally ready - 07/07/10 11:37

Thank you! And Ganderoleg for being a great team partner laugh
Posted By: djfeeler

Re: Aum93 is finally ready - 07/12/10 05:28

Thanks is very cool aun 93 ^^
Posted By: CD_saber

Re: Aum93 is finally ready - 07/23/10 10:00

Hello George or anyone else,
i just do not succed in adding jumping and gravity to the "Kung Fu"- player script! Does anyone have a working solution? thank you in advance!
Posted By: ratchet

Re: Aum93 is finally ready - 08/06/10 07:35

I'm trying to run the FPS template of AUM 93 with A8 commercial;
but it says it can't load shooter.WMB?
I've checked and there is only a shooter.WMP.
It perhaps can't be run on A8 ?
Posted By: painkiller

Re: Aum93 is finally ready - 08/06/10 10:26

Originally Posted By: ratchet
I'm trying to run the FPS template of AUM 93 with A8 commercial;
but it says it can't load shooter.WMB?
I've checked and there is only a shooter.WMP.
It perhaps can't be run on A8 ?


I've checked It with my A8 commercial an it works fine. Maybe you deleted shooter.WMB accidentally.
Posted By: ratchet

Re: Aum93 is finally ready - 08/06/10 16:22

Thanks Painkiller !
So the problem is on my side.
I'll see what i can do.
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