Aum100 is ready!

Posted By: George

Aum100 is ready! - 06/16/11 13:11

Dear friends,

The anniversary edition of the magazine is now available:

http://aum.conitec.net/aum100.zip

Many thanks go to the generous contributors; without your help, Aum 100 might have been slightly better, but thanks to your generosity I dare to say that it is the best edition ever laugh
Posted By: painkiller

Re: Aum100 is ready! - 06/16/11 13:13

epic!
Posted By: JibbSmart

Re: Aum100 is ready! - 06/16/11 13:25

Very nice laugh Thanks to everyone who contributed! And to George for putting together so many useful mags!

Jibb
Posted By: djfeeler

Re: Aum100 is ready! - 06/16/11 13:38

Thanks for all aun magazines ^^ I have test the contributions. They are very interesting ^^
Posted By: Helghast

Re: Aum100 is ready! - 06/16/11 13:58

YAY! My RPG Template is now available for everyone wink
Hopefully, people will make proper use of it.

(if you do, donations are really welcome ;D)

big thanks to everyone who made AUM100 this awesome!
regards,
Posted By: xxxxxxx

Re: Aum100 is ready! - 06/16/11 15:07

THX A lot for AUM 100!!!!
xxxxxxx
Posted By: George

Re: Aum100 is ready! - 06/16/11 15:44

Thank you, guys! I hope that any of you will find at least an interesting / useful contribution in Aum100.
Posted By: Iglarion

Re: Aum100 is ready! - 06/16/11 15:55

Thanks all for excellent magazine!
Aum 1-100, it is something what i waiting a long time. It's great to have everything in one place smile.
I remember when you make first one... good old times wink
Posted By: MrGuest

Re: Aum100 is ready! - 06/16/11 16:30

Excellent compilation! Well done George and thanks to everyone for who contributed!
Posted By: Rackscha

Re: Aum100 is ready! - 06/16/11 17:47

Thanks for Aumn100 laugh

PS: and damn, i missed the timeline for contributing >.<
Posted By: Random

Re: Aum100 is ready! - 06/16/11 20:27

Yes!
And could anybody beat my ai tongue
Posted By: 3run

Re: Aum100 is ready! - 06/16/11 20:29

Great as always! Thank you George for making this great magazine available for all of us. I'm happy to be little part of this edition! laugh
Posted By: ratchet

Re: Aum100 is ready! - 06/16/11 20:34


****** Happy Anniversary to AUM 100 **********


Thanks Georges for this so great magazine , i hope you'll celebrate that with a good cup of champaign or wine laugh !
Posted By: fogman

Re: Aum100 is ready! - 06/16/11 20:35

I would like to thank all contributors and especially George for 100 genius aumīs.
And no, I didnīt beat the ai. grin
Posted By: lostclimate

Re: Aum100 is ready! - 06/16/11 20:53

awesome. a lot of work, imagine if everyone who contibuted put all that work into one cohesive project.... Its great to see how strong this community still is.
Posted By: Pavle

Re: Aum100 is ready! - 06/16/11 23:24

This is the best AUM ever, the number & quality of the contributions is really impressive:) It seems that everybody wanted to give their best for this issue:) Thanx George for all your efforts in making this great magazine:)
Posted By: Realspawn

Re: Aum100 is ready! - 06/17/11 01:00

On word.. perrrrrrfect laugh
thx george and all other forum members that made this a
great edition laugh
Posted By: fogman

Re: Aum100 is ready! - 06/17/11 10:50

Drunken ragdolls (sumotori style) grin



Code:
function getRagdoll(ENTITY* entity, VECTOR* velSpeed)
{
	VECTOR vAng;
	var vStrength = 1.2;
	...
	...
	...
	while (1)
	{		
		ang_for_bone(vAng, entity, "bHips");
		pXent_addtorquelocal(bHips, vector(-vAng.z*vStrength*time_step, vAng.y*time_step, 0));
		
		ang_for_bone(vAng, entity, "bRLeg");
		pXent_addtorquelocal(bRLeg, vector(-vAng.z*vStrength*time_step, 0, 0));		
		
		ang_for_bone(vAng, entity, "bLLeg");
		pXent_addtorquelocal(bLLeg, vector(-vAng.z*vStrength*time_step, 0, 0));			

		
		ent_bonereset_all(entity); // resets all bones of the current pose
		
		ent_bonerotate(entity,"bHead", bHead.pan); ent_bonemove(entity,"bHead", vector(bHead.x,bHead.y,bHead.z-75));
		ent_bonerotate(entity,"bBody", bBody.pan); ent_bonemove(entity,"bBody", vector(bBody.x,bBody.y,bBody.z-30));
		ent_bonerotate(entity,"bHips", bHips.pan); ent_bonemove(entity,"bHips", vector(bHips.x,bHips.y,bHips.z+15));
		ent_bonerotate(entity,"bRArm", bRArm.pan); ent_bonemove(entity,"bRArm", vector(bRArm.x+55,bRArm.y,bRArm.z-50));
		ent_bonerotate(entity,"bLArm", bLArm.pan); ent_bonemove(entity,"bLArm", vector(bLArm.x-55,bLArm.y,bLArm.z-50));
		ent_bonerotate(entity,"bRLeg", bRLeg.pan); ent_bonemove(entity,"bRLeg", vector(bRLeg.x+15,bRLeg.y,bRLeg.z+60));
		ent_bonerotate(entity,"bLLeg", bLLeg.pan); ent_bonemove(entity,"bLLeg", vector(bLLeg.x-15,bLLeg.y,bLLeg.z+60));
		
		wait(1);
	}
}


Posted By: Random

Re: Aum100 is ready! - 06/17/11 21:54

Hahaha, if you want the ragdoll dance ballet add this;

Click to reveal..
ang_for_bone(vAng, entity, "bHips");
pXent_addtorquelocal(bHips, vector(-vAng.z*vStrength*time_step, vAng.y*time_step, 0));

ang_for_bone(vAng, entity, "bRLeg");
pXent_addtorquelocal(bRLeg, vector(-vAng.z*vStrength*time_step, 5, 5));

ang_for_bone(vAng, entity, "bLLeg");
pXent_addtorquelocal(bLLeg, vector(-vAng.z*vStrength*time_step, 5, 5));

ang_for_bone(vAng, entity, "bBody");
pXent_addtorquelocal(bBody, vector(-vAng.z*vStrength*time_step, 5, 5));


^^
Posted By: TerraSame

Re: Aum100 is ready! - 06/19/11 19:50

Wonderful!
Thank you George... WOW... 100!
Remarkable!
Thank you JCL for taking the time to answer the questions!
And...
Congradulations for making it this long!
Happy Anniversary to you and your whole team!
Thank you so much!
Regards...
Posted By: Joozey

Re: Aum100 is ready! - 06/20/11 00:41

Great edition! Congrats for delivering so many magazines over the years. Your dedication for writing the AUM is a gifted blessing laugh.

Thanks to JCL for the interview!
Posted By: MPQ

Re: Aum100 is ready! - 06/20/11 10:14

wow number 100!!!

But the interview with JCL is waaaay to short;) There are so many things I'd like to know about
Posted By: George

Re: Aum100 is ready! - 06/20/11 11:04

Thank you a lot for the kind words, friends! I'm happy and proud to be a part of this great community laugh
Posted By: Widi

Re: Aum100 is ready! - 06/20/11 17:13

George, you can be really proud for the AUM`s. Thank you for your work. Great!!!
Posted By: George

Re: Aum100 is ready! - 06/22/11 10:56

Thank you!
Posted By: Progger

Re: Aum100 is ready! - 06/22/11 17:58

Thank you very much George
But one question am i blind i cant see the road tool
in the first file i can see
3run
Damocles
Dennis Van Den Broek
Djfeeler

in the second
Painkiller

in the third
aum1-100 by George



do you have the same files or is there something missing ?
WFG PRogger

EDIT:My unzipper is defect so it didnt work

Posted By: Nidhogg

Re: Aum100 is ready! - 06/23/11 13:39

Thankyou George and to evryone else who contributed to the 100th Mag.
Great resources/info etc to be had.
I see I will learn a lot from this issue as I did with all previous ones.
Posted By: Tempelbauer

Re: Aum100 is ready! - 06/24/11 11:45

thanks george laugh
Posted By: Bone

Re: Aum100 is ready! - 06/24/11 11:55

@Progger

Its in the first zip in the folder Thorsten.
The zip file is ok.

If it dont work for you , visit the page in my signature wink
Posted By: Nowherebrain

Re: Aum100 is ready! - 06/29/11 23:15

I have had this issue before and I can't remember how to correct it.....when I open the mag I get a navigation error....as in it is empty, just the contents.
Can anyone help me out?
Posted By: lostclimate

Re: Aum100 is ready! - 06/30/11 00:41

you cant open the chm from inside the archive. extract it to a normal file then open it.
Posted By: 3run

Re: Aum100 is ready! - 06/30/11 07:45

Everything works perfect for me.
Posted By: Nowherebrain

Re: Aum100 is ready! - 06/30/11 08:02

I did extract it..it is simply empty...computer is fairly new win 7 64 OS...so I don't feel like it's a viral issue or anything...I re-downloaded twice and I still have the same problem.
Posted By: Quad

Re: Aum100 is ready! - 06/30/11 08:45

right click on the chm -> properties -> unblock
Posted By: Rei_Ayanami

Re: Aum100 is ready! - 06/30/11 16:06

Maybe try another extractor?
Posted By: lostclimate

Re: Aum100 is ready! - 06/30/11 18:46

interesesting. ive always had the same issue, but thats because i always try to open it from the zip without thinking. hmmm. idk, hopefully quad or rei have the right idea
Posted By: rojart

Re: Aum100 is ready! - 07/08/11 12:52

@AUM 100
Thanks George for your patience and perseverance and very good AUM examples, Community for all the Contributions and your Time.

@fogman
Originally Posted By: fogman
Drunken ragdolls (sumotori style) grin




Yes, now is very simple to create a game like Toribash style grin


Posted By: George

Re: Aum100 is ready! - 07/08/11 13:30

Thank you for the kind words, Robert!
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