Aum 103 ready

Posted By: George

Aum 103 ready - 11/01/11 07:00

Dear friends,

It's time for a new magazine - please get it here: Aum103

Have a great day.
George
Posted By: MTD

Re: Aum 103 ready - 11/01/11 07:49

That was fast - Big thanks as always.
Great magazine.
Posted By: tzw

Re: Aum 103 ready - 11/01/11 08:29

great works!! thanx
Posted By: painkiller

Re: Aum 103 ready - 11/01/11 11:38

great, thanks!
Posted By: Quad

Re: Aum 103 ready - 11/01/11 15:59

Thanks,George!
Posted By: MrGuest

Re: Aum 103 ready - 11/01/11 16:20

Great news, Thanks!
Posted By: Rei_Ayanami

Re: Aum 103 ready - 11/01/11 16:49

Thank you


btw, the headline from the "Screenshots/MapBuilder" part is "Box2D" wink
Posted By: lostclimate

Re: Aum 103 ready - 11/02/11 02:29

<-wishes he want on his phone laugh thanks in advance
Posted By: Walori

Re: Aum 103 ready - 11/02/11 09:57

Thanks George for your magazine and for this issue!
Posted By: George

Re: Aum 103 ready - 11/02/11 10:36

Thank you a lot, guys! Btw, you can get Angry Birds (PC version) here:

http://www.appup.com/applications/applications-Angry+Birds

It was free a few months ago, but now they're asking 5 bucks for it.
Posted By: djfeeler

Re: Aum 103 ready - 11/02/11 23:30

Thanks for aun 103 and especially for a scroll text ^^
Posted By: George

Re: Aum 103 ready - 11/04/11 18:20

You are welcome. There are a lot of goodies inside the string manipulation library.
Posted By: NITRO777

Re: Aum 103 ready - 11/06/11 15:07

Hi,
When I test the shooter template and try to jump with spacebar it says there is a crash in t_player and the game cannot proceed.

Also is there a way to prevent the camera from looking upside down? The camera seems to be able to go 360 degrees.

Thanks
Posted By: George

Re: Aum 103 ready - 11/23/11 07:24

You are right about the crash; I'll fix in and post an updated version of it. Also, I'll add the code that limits the camera rotation to the template.
Posted By: George

Re: Aum 103 ready - 11/30/11 10:24

Just wanted to let you know that the template fix and addition were implemented; simply download the magazine resources again to get the update.
Posted By: PadMalcom

Re: Aum 103 ready - 11/30/11 11:41

Thanks George!
Posted By: ratchet

Re: Aum 103 ready - 12/10/11 18:04

Thanks Georges !
Always a pleasure to read laugh

I didn't know there was a character contest ??

Perhaps contest could be advertised lot more like in this site ?
game artisans site

The new idea of "weapons 2" is lot lot better for me i really like it now laugh
In previous shooter template, i had to find the right code among all weapons ... now we have one weapon only that makes the code looks lot more clear and simple.
I really prefer this sort of mini templates !


Posted By: 3run

Re: Aum 103 ready - 12/11/11 06:52

George, I had some problems with "all in one" AUMs from AUM100.
Strange problems with first about 20 magazines, they are all the same... Was that fixed? I want to download it.
Posted By: Pappenheimer

Re: Aum 103 ready - 12/11/11 21:27

@ ratchet: There hasn't been any character contests, it has been an asset contest.
Posted By: George

Re: Aum 103 ready - 12/12/11 13:43

@ratchet: Pappenheimer is right. A new contest will be launched in about 2-3 weeks; JCL and I are working at it these days.

@3run: Just downloaded the Aum1-100 chm file and everything works fine here. Please download it and try it again.
Posted By: Superku

Re: Aum 103 ready - 12/12/11 15:02

I know they are pretty outdated but what about a contest for non-interactive (A8) demos (i.e. automatically moving camera and techno music), f.i. shader or vegetation demos?
Posted By: George

Re: Aum 103 ready - 01/17/12 08:47

Sorry for the delayed reply; I took a long vacation. A non-interactive demo contest sounds good to me; JCL will have to approve the idea, though. Anyway, the new (programming) contest launches today.
Posted By: Randy

Re: Aum 103 ready - 02/19/12 17:52

Hi, i have a problem with this Aum, i can't run the weapons1, the 3dgs put me this error: Undefined Procedure, line 23 'SHOW'

Why?

i use the a7 version of 3dgs.
Posted By: TheShooter

Re: Aum 103 ready - 02/19/12 17:54

You have to change "SHOW" to "VISIBLE" your outdated A7 uses that.
Posted By: Rei_Ayanami

Re: Aum 103 ready - 02/19/12 18:09

Update your A7 version...
Posted By: Randy

Re: Aum 103 ready - 02/19/12 18:45

Thank you sir.
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