Posted By: hotshotp2
Difficulty texturing models - 10/17/08 15:12
Hi all, recently reinstalled my gamestudio 3d V6.6 Extra edition and I'm having difficulty skinning models. I'm sure last time I used med that when I created a skin mapping that it put the mesh onto my texture and then I could export it to a paint package and paint in the lines to texture my model. I cannot do that anymore, did I dream it or am I missing something.
Tried it in Blender too but cannot work out how to unwrap and export the mesh to a paint programme file and back again!
Posted By: badapple
Re: Difficulty texturing models - 10/17/08 15:40
skinning in the new med
1 edit > manage skins > new skin
2 click texture and close skin settings window
3 highlight new skin (click on it and select it)
4 click skin settings > texture format then input the size you want the skin to be lets say 256 X 256 24 bit add mipmaps and close out skin settings again
5 edit > create 2 sidded model mapping
6 your skin should now be in the skin editor the way you remember it from before
Posted By: hotshotp2
Re: Difficulty texturing models - 10/18/08 06:30
Many thanks for that, but I thought there was a way of actually sending the skin, with model lines etc. on it to a .pcx file so that I know where to paint the various parts of a texture.
Or is it a case of painting my texture importing it and then moving the vertices etc. to the right place on my texture file?
Cheers,
Posted By: badapple
Re: Difficulty texturing models - 10/19/08 14:19
after the above steps you should be able to export skin from the skin editor like you want
Posted By: pyramide
Re: Difficulty texturing models - 12/10/08 11:45
you could try another UV program for complex models .
Itīs better.
3D studio max
unwrap
deep exploration UV