Get Your Game Noticed By the Press Right Freaking Now

Posted By: Ichiro

Get Your Game Noticed By the Press Right Freaking Now - 05/08/09 04:33

I think we finally figured out a decent way to get the word out about our (3DGS) games, and wanted to share some stuff that worked.

Here's why I think this method worked:

1. Kotaku, Rock Paper Shotgun, IndieGames, Joystiq, IndieGames, etc. picked up either the initial announcement, the alpha release, or both. (See: http://tinyurl.com/rbqc4g
)

2. From the initial announcement, alone, the game's crappy-looking prototype videos, alone, got about 100,000 hits.

3. We've received somewhere from 6,000 to 10,000 downloads of the ugly alpha demo in one day.

4. We're finally running into people at game dev conferences that have played our games. This really makes me happy.

Here's what I think did the trick:

1. There are several things we tried to make unique about our game. Take the name, "AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity." You either love it or hate it. Or both. But the press has received it warmly. There's also the post-alpha game mechanic: jump off buildings, and flip fans off for points. Something unusual enough for press to want to write about. Here, take these two titles:
Quote:
Name: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity
Description: You dive off a skyscraper, relying on quick reflexes to negotiate the intricate tangle of girders that make up the City. You perform aerial stunts at terminal velocity before parachuting into the arms of your cheering fans. As you descend, you toss the spectators a thumbs-up -- or flip them off -- to boost your score.

~vs.~
Quote:
Name: Thunder Armada
Description: Take to the skies and destroy the Kaldorian Empire in your G-Space-Fighter in this fast-paced action-style game!
Features: Over 9 different levels. 15 different weapons. 2 power ups. Jaw-dropping, eye-popping backgrounds.

The second description is boring. Every game has something cool and unique about it. It's not that it has 9 levels. Screw you, Mr. 9 Levels! The press never writes about a game because a game has over 9 levels.

2. We sent out a press release. We did this by contacting individual press outlets, but press release services could also do the trick. Here's what we used most recently:
Quote:
Press Release: Dejobaan Games, LLC releases playable alpha of "AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity."

Dejobaan Games has announced the publicly playable alpha of "AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity" for Windows. The alpha shoves you off of floating skyscrapers in eight levels set over an alternate Boston, MA, and ends with an upsetting "thank you for playing" speech by the studio. You can check out their work-in-progress at www.dejobaan.com/aaaaa.

In AaaaaAAaaaAAAaaAAAAaAAAAA!!!, you dive off of a building and rely on quick reflexes to negotiate the intricate tangle of girders that make up the City. You perform aerial stunts at terminal velocity before parachuting into the arms of your cheering fans. While other skydivers have it easy, you have to earn the adoration of the crowds by gliding within an eyelash of that glass super-skyscraper at 91 miles per hour.

The game is scheduled for a Q3 2009 release, and will require Windows XP/Vista, a 1.5GHz processor, 1.5GB memory, a 3D card with 256MB memory, and Microsoft DirectX 9.0c. Visit Dejobaan Games online at www.dejobaan.com, and follow them on Twitter at @RoRoDejobaan.

# # #

Press info: Press kit with screenshots and video available at www.dejobaan.com/aaaaa.

Videos:
http://www.dejobaan.com/aaaaa/media/aaaaa_alpha_1.wmv
http://www.dejobaan.com/aaaaa/media/aaaaa_alpha_2.wmv

Screenshots:
http://www.dejobaan.com/aaaaa/media/AaaaaAAaaaAAAaaAAAAaAAAAA_Alpha_PNG_Screenshots.zip
http://www.dejobaan.com/aaaaa/media/AaaaaAAaaaAAAaaAAAAaAAAAA_Alpha_JPEG_Screenshots.zip

Press contact: aaaaa.press@dejobaan.com

Your keyboard quivers under the gentle caress of your fingertips.

3. ModDB. Seriously.

4. Other stuff, but it's 12:32am.

Und So... I can't claim that we know everything. But I thought I'd share a few things that have worked. If anyone feels like sharing what's worked for them, I'm all ears as well.
Posted By: Cowabanga

Re: Get Your Game Noticed By the Press Right Freaking Now - 05/08/09 07:36

Nice ideas but....
Originally Posted By: Ichiro
3. We've received somewhere from 6,000 to 10,000 downloads of the ugly alpha demo in one day.

What the?? How? confused
Posted By: fogman

Re: Get Your Game Noticed By the Press Right Freaking Now - 05/08/09 10:15

Very generous, thanks. smile
Posted By: Hitsch

Re: Get Your Game Noticed By the Press Right Freaking Now - 05/08/09 10:40

This is amazing, and you're still gaining momentum smile

There are two videos featured on Gametrailers right now.
http://www.gametrailers.com/player/48956.html
And people seem to like it in the comments.

It sure is nice to see that 3DGS games can get that far. And you're game really rocks.
Posted By: fogman

Re: Get Your Game Noticed By the Press Right Freaking Now - 05/11/09 09:18

"4. Other stuff, but it's 12:32am."

So - are you up for now?
Any additional tricks?
Posted By: Ichiro

Re: Get Your Game Noticed By the Press Right Freaking Now - 05/12/09 15:52

That's a good question. Just to expand on our findings:

5. Pursuant to #3, ModDB really did well for us (http://www.moddb.com/games/aaaaa-a-reckless-disregard-for-gravity). Submit your title there, with an interesting set of screenshots and regular news, and you'll gain a fan base.

6. Social networking - Set up a Facebook page (http://www.facebook.com/pages/Dejobaan-Games/65299606629) and a Twitter account (@dejobaan/@roroDejobaan). Use them regularly for news that people actually want to hear. Don't talk about your dog or how crappy your day was.

7. Did I mention press releases?

I think we got about 30k visitors from that one press event. More as it comes, if anyone's interested. smile
Posted By: fogman

Re: Get Your Game Noticed By the Press Right Freaking Now - 05/12/09 19:19

Thanks! Thumbs up!
Posted By: mpdeveloper_B

Re: Get Your Game Noticed By the Press Right Freaking Now - 05/13/09 18:28

Couple of extra suggestions:

1. Become friends with GamersHell, they are nice and will post just about anything you have for them about your game. Including advertisement-style news (aka sales). Also GamersHell links to GameTrailers, they will put almost all videos you submit to GameTrailers, also gets you alot of press.

Proof: GamersHell GameTrailers

2. Try to talk with Steamworks, get a contract with them, and start submitting stuff. It makes you closer to putting games on Steam, which is a huge audience.

3. Start a blog, it doesn't have to be about your game specifically, but one about your game company with some added stuff. Blogs will always get people to look around your site. Ours gets us alot more visitors than just our game sites alone.

4. RSS feeds.

5. Try to Digg alot of your stuff, that's also press.

edit: BTW Ichiro, I posted your public alpha yesterday.
Posted By: Espér

Re: Get Your Game Noticed By the Press Right Freaking Now - 05/13/09 19:18

hmm.. any platforms for non-commercial games???

Means, if i create a remake of a very old game... Where to host it, so many people will find it?
Posted By: Ichiro

Re: Get Your Game Noticed By the Press Right Freaking Now - 05/13/09 19:27

> Means, if i create a remake of a very old game... Where to host it, so many people will find it?

This may help: http://www.retroremakes.com/
Posted By: capanno

Re: Get Your Game Noticed By the Press Right Freaking Now - 05/14/09 09:09

Good tips!
Posted By: Ichiro

Re: Get Your Game Noticed By the Press Right Freaking Now - 06/18/09 04:57

I want to reiterate that the press releases have been getting us a phenomenal amount of traffic (and hope that if you're working on a game, you'll consider doing a press release too!). We just did a short one:
Quote:
Dejobaan Games, LLC has made available a 30-level pre-release of their upcoming BASE jumping game, "AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity." Fans can try a new 9-level demo and pre-order the full game for $15 ($10 off the full price) at www.dejobaan.com/aaaaa. Those who pre-order will receive the full 30-level pre-release, exclusive content as it's developed, and the the full 80-level game when it's released in Q3.

Since the indie studio released the game's public alpha test, they've added new content and incorporated player feedback to improve gameplay. The pre-release introduces new levels and game mechanics such as the option to trade human teeth for triple espresso shots and the ability to anger protesters for points. There's also a relaxing audio meditation for anyone too stressed out to play the game.

"AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity" is scheduled for a Q3 2009 release, and will require Windows XP/Vista, a 1.5GHz processor, 1.5GB memory, a 3D card with 256MB memory, and Microsoft DirectX 9.0c. Visit Dejobaan online at www.dejobaan.com, and follow them on Twitter at @RoRoDejobaan.

With the trimmings (links to videos, etc.), of course. It's been about 24 hours, and so far:

People we've never met have been talking to each other in forums about the game:
Quote:
"Dropping the $15 for the expanded demo was totally worth it. If you liked the tougher levels available in the free demo, you'll definitely enjoy the rest of the levels you get for purchasing the game!"

Is it because we're awesome? I'd like to think we're at least good or decent. Or not completely incompetent. BUT! There are many, many great games in 3DGS-land, which deserve exposure. If you have a solid game, and you haven't yet done a press release, I encourage you to give it a go. Right now!
© 2024 lite-C Forums