level up questine

Posted By: Random

level up questine - 08/05/11 22:35

I just have a little question.
In my game Tarrox you are able to level.
The problem is I don't know whats better;


Decision RED
Getting after the next level points that you can use to choose which abilities or power ups you want to boost up (like more health, recovery speed, strength, speed and so on...)


That would look good in the game, but if the player is smart, he could easily make himself an evil bad-ass how easily owns my game, with bad-ass boosted abilities and boost ups... eek

or

Decision BLUE
Just automatic boost up for everything?


Then my game and AI would have more control over the player and my game would be the bad-ass ass beating bad-ass! grin


Whatever, what do you guys or girls think RED or BLUE, I really don`t know.

Posted By: Lukas

Re: level up questine - 08/05/11 22:45

I'd chose RED, because it makes characters on the same level different, but it's fair, because everyone has the choice and can potentially make the same character as someone else.
Posted By: Random

Re: level up questine - 08/05/11 23:11

"Fair" is a bad word for an adventure game grin
Posted By: DLively

Re: level up questine - 08/06/11 00:38

Quote:
"Fair" is a bad word for an adventure game


no its not - its fair that everyone can choose how they want to level up.

If you get 5 points and put it on health - youll have more health, and take longer to kill;
if you get 5 points and put it on strength, you can kill faster, but die just as fast as you would have, before the level up.

its fair.


I agree with option "Red"
Posted By: bart_the_13th

Re: level up questine - 08/06/11 04:27

The "Red" option will also feature "class"ification. If you like, when the certain ability has reach certain level, you can also change the appearance and class. It also will give replayability option, giving the player option to boost strength in one play and boost another ability in another play.
Posted By: Random

Re: level up questine - 08/06/11 16:06

All right, that meens I have to make some more images for my menu, juhu...
But thank you, I`ll do RED.
Posted By: mk_1

Re: level up questine - 08/06/11 19:01

A lot of games do leveling up by just increasing the value that is most used, i.e. using a weapon improves your marksmanship, close combat fighting improves your strength and well, getting hit a lot improves health.
I would combine this generic leveling with only few extra points that boost your skills (not general things like strength, agility, perception, health) like lockpicking, stealth, defusing bombs, repairing items etc
Posted By: Random

Re: level up questine - 08/06/11 19:04

Thats the idea grin
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