Is 3DGS worthy? - Mega post here!! (see the last)

Posted By: ExtraCortex

Is 3DGS worthy? - Mega post here!! (see the last) - 06/08/07 17:43

I bought 3DGS 4 months ago, and a friend of myne is interesting in buying an engine too.

I talked about 3DGS to him and he show me IrrLicht, Torque, Cosmos Creator, and soo on..

And i've been thinking since then.. There are some good engines out there, some of them are free, in wich way does 3DGS makes the difference?

Until now i saw some BUGs i didnt like too much, for example, large maps cause script problems, because of the nexus Acknex.exe "eats". WED is too limited, and soo is MED, but MED can convert well from another Apps like 3DSMAX.
And WED cant convert too much thing to Hammer for example.
I mean, the engine is the only thing that makes it worthy, in my opinion, if we forget things like 8 dinamic lights limitation, the COM e PRO physic engine limitation, and the memory it takes to make some detailed maps.

I've seen huge maps in other games detailed that dont take that much memory.



When i look to 3DGS i see a great engine that is being "ruined" by small and stupid details.

I wish that A7 can be more elaborated in performance and in tools list.

Talking about the tools, i think that the tools can born just by imagination, even the most stupid and absurd tool with no purpose can make even more creative results that the old tools, create cube.. create sphere, and now good luck..

Improve the ways that WED and MED convert models/maps so that users can use a variety of tools and import again.

Great model apps are cinema 4D and 3dsmax, i like cinema 4d a lot, its easy and it has many tools and filters that deform models and shapes, like splines, hipernurbs, and soo on.

WED could be a copy of Hammer, Hammer is really good, if 3DGS and Hammer could join forces, 3DGS would be soooooo awesome!!!


Hope you accept this as a construtive critique, i wish a better 3DGS for everyone that inspires creativity.

Good luck!
Posted By: Joey

Re: Is 3DGS worthy? - 06/08/07 18:15

Quote:

large maps cause script problems



never heard of script problems with large maps

Quote:

WED is too limited



not any more.

Quote:

8 dinamic lights limitation



it's a limitation of the ffp, isn't it?

Quote:

the memory it takes to make some detailed maps



not more than other engines. maybe there are other engines with lower memory consumption but i've never heard of 3dgs being a negative example.

Quote:

I've seen huge maps in other games detailed that dont take that much memory.



may be right

Quote:

"ruined" by small and stupid details



nobody's perfect and it's the same with each other software you're buying. just value the pros and cons.

Quote:

Talking about the tools, i think that the tools can born just by imagination, even the most stupid and absurd tool with no purpose can make even more creative results that the old tools, create cube.. create sphere, and now good luck..



i don't exactly understand you here. if you mean that the primitives and modelling/levelling capabilities are limited then i must agree to you, at least to some extend.
Great model apps are cinema 4D and 3dsmax, i like cinema 4d a lot, its easy and it has many tools and filters that deform models and shapes, like splines, hipernurbs, and soo on.

Quote:

WED could be a copy of Hammer, Hammer is really good, if 3DGS and Hammer could join forces, 3DGS would be soooooo awesome!!!



hammer is not better than wed, very limited and way more outdated than wed. reminds me of the wed that came with the first a5 engine i bought.

Quote:

Hope you accept this as a construtive critique, i wish a better 3DGS for everyone that inspires creativity



so do i and i fully appreciate your comment on the engine, nevertheless it's not much more than a critique on it. you might make more specific suggestions and jcl and the other developers will more likely listen to you. don't say you want your wv golf be more like an audi a5, tell us what is missing.

joey.
Posted By: JetpackMonkey

Re: Is 3DGS worthy? - 06/08/07 18:22

torque's polycollision is totally submental
i actually think 3dgs is pretty durn powerful and awesome and worthy

you can make aaa quality games with it if you had the art team and good programmers, it's good enough, and if you have a good art chain
Posted By: fastlane69

Re: Is 3DGS worthy? - 06/08/07 19:43

Wrong Forum for a 3DGS sux/rox thread.
Posted By: AlbertoT

Re: Is 3DGS worthy? - 06/08/07 19:49

Quote:



When i look to 3DGS i see a great engine that is being "ruined" by small and stupid details.





The direct opposite, in my opinion
3DGS is lacking of bells and whistles , the other way round for other engines
Have a look at some engine reviews in the "Tools" section
Posted By: ExtraCortex

Re: Is 3DGS worthy? - 06/08/07 21:25

Its true that hammer is out of date, but the good thing it has that WED could have is the variaty of tools (they're not much, but they are enough to build a map quicker than in WED).

At least i feel more confortable in Hammer than WED, i'll be direct in my ideas then, (+) are positive things, (-) are negative ones.





===WED=====

(+) When you zoom one 2D view, the others make the same;

(-) We could control the 3D view like in Hammer;

(+) I like the list of textures in WED, better then opening a new window

(-) We could edit the textures of many faces at the same time (massive texture editor) like in hammer, a way to edit the X/Y of a texture in many faces at once, and with the right mouse button (like in hammer) copy all the configurations of a face's texture to another face. In hammer you do that by selecting one face and then to right click on another different face;

(+) Like the vertices and faces WED has;

(-) The way you resize objects should be like hammer to, like if you want to resize an object only for one side and not for both sides, i mean, a GUI like this one with the 4 dots marking the 4 faces of the block/object:


Image: http://xs116.xs.to/xs116/07235/manipulate.JPG

Open powerpoint and get some ideas from it, i made that screen on it


(-) The grid could be even smaller in order to solve the problem that appears like blocks that should be together look like this:



Im not kidding, it makes me remember an earthquake, the current WMP2WMB does that with blocks, even if they are in the same grid,one becomes taller than others and soo on..

(-) The 3D view could be more clean, actually it inst too nice, textures dont appear right on it, and there's a great distorcion in the visibility in the corners of the view.





(+/-) The knife tool, but i know you are already making one


(-) WED could have a library just like in Flash, i hope you know Flash:








(-) WED could show models with skin instead of the wireframed model, in cubic models we cant see what's the front or the backwards face.


(-) We could give the same action to multiple entities at the same time.

(-) We could select multiple entities from the 2D and 3D windows and not only from the object list.

(-) Wed could scale the selected objects with the given value, for example 0.5 (resize the group to half of is size).


Picture of me applying this size to multiple blocks

(-) The selected block should become red for the user see wich block is selected in 3D view, like this:



(-) We could draw the object before WED create it, for example, instead of choosing Small/large/... cube, e could draw the cube before it really appears in the map:




(-) The selection tool could be just like in Hammer:


In this picture i'll select all the blocks as soon i press the ENTER key.







====MED=======

(-) Splines + Filters are a great way to create great models in few time, for example, with a spline i created a Hi-poli cup (or low-poli) in 2 minutes that i would take 30 min to build in MED.

Some ideas here: http://www.tutorial4you.com/c4d/index.php?id=tutorials&tut=boole

This is an example of a boole filter, it makes this:



The result is this:



You can see all the new things you can build only with this tool?

See more:

http://sunjester.freepgs.com/forum/index.php/topic,1652.msg2803.html#msg2803
Create 3D text for example.


This ones are very usefull:
http://www.4dtutorials.com/Lathe_NURBS_and_Bezier_Splines.html

Where this



becomes this:






I think its all that i have to say untill now.
I cant be more clear than this, and sorry for my bad english

Hope this post helps 3DGS growing and dont fall in the black hole of the last pages that no one reads, because i took almost 1 hour to make this post, by selecting the ideas and taking the screens.

If for some reason you cant see the screens/pictures, just tell me, i hosted them in xs.to

Keep the good work
Posted By: Helghast

Re: Is 3DGS worthy? - 06/08/07 22:53

in reply to the boolean thingyfoo...
i'd suggest not to use it often, only when no option is left.
same goes for CSG substract, they both destroy an objects triangle lay-out (dont know any better word for that).

best bet is to try and model it,

in reply to all the other stuff, try updating the newest DX9 dll's cuz i NEVER had any similar problem (or atleast it didnt bother me that much that i still remember:P).

regards,
Posted By: JibbSmart

Re: Is 3DGS worthy? - 06/09/07 03:30

a7 has unlimited lights.

a7 has physics engine in all editions.

in terms of MED problems, i just use blender which does EVERYTHING and use ventilator's exporter.

in terms of WED block-gap problems, increase "snap" if you want to makes sure blocks touch each other properly. if you want more precision, maybe you're making your level on too small a scale.

those "huge maps" in most games that don't take up much memory are usually broken into smaller pieces which are dynamically loaded before the player can see them. far-off objects are usually replaced by really low-detail models.

with most engines, even if they DO come with extra tools, they are often unused because of products that are specifically made to be stand-alone, feature-rich editors.

3DGS does have its shortcomings, but in my opinion they are almost exclusively related to the tools. i agree that the tools do need to be improved for those who need to use them.

julz
Posted By: xXxGuitar511

Re: Is 3DGS worthy? - 06/09/07 06:02

OK, where should I start?...

Quote:

-) The way you resize objects should be like hammer to, like if you want to resize an object only for one side and not for both sides, i mean, a GUI like this one with the 4 dots marking the 4 faces of the block/object:



...has it

Quote:

(-) The grid could be even smaller in order to solve the problem that appears like blocks that should be together look like this:



...has it

Quote:

(-) WED could have a library just like in Flash, i hope you know Flash:



...has it

Quote:

(-) The 3D view could be more clean, actually it inst too nice, textures dont appear right on it, and there's a great distorcion in the visibility in the corners of the view.




...Thats simply your textures problem

Quote:

(-) WED could show models with skin instead of the wireframed model, in cubic models we cant see what's the front or the backwards face.



...has it

Quote:

(-) We could select multiple entities from the 2D and 3D windows and not only from the object list.



...WTF? WED definatly has supported this for a while...

Quote:

(-) Wed could scale the selected objects with the given value, for example 0.5 (resize the group to half of is size).



...has it

Quote:

(-) The selected block should become red for the user see wich block is selected in 3D view, like this:



...again, has it, and has had it for quite a while...


3DGS supports many of these features and more. You need to spend more time figuring the tools out before you complain about them. I also recommend that you upgrade to the latest public beta (A6.6), as it seems you are using A6.20.2
Posted By: Orange Brat

Re: Is 3DGS worthy? - 06/09/07 07:35

Only skimmed the other posts:

Most of these errors or problems or bugs are none of the above. You can't just create any old level you want and expect it work in 3DGS or any engine efficiently. There are rules of level design and certain ways that specific tasks are done and creating levels and those tasks based on these rules and protocols will help insure a smooth or smoother running level and more pleasant experience.

Also, reading the manual, reading the current tutorials, and exploring the forum for advice is going to help out immensely as well. I've been creating fairly complex levels for years, and I have few problems, bugs, hiccups, etc. I'd like a few specific features which I post in The Future from time to time, but sometimes they can be a bit on the esoteric or specialized side, and I don't expect Conitec to come to my rescue any time soon. I hope they do eventually, but there's always helpful, friendly, and willing programmers around here that might help out if they feel like it (or if they like the color of your money ).
Posted By: tompo

Re: Is 3DGS worthy? - 06/09/07 08:05

As You've wrote... U have 3DGS for 4 months! It's like a talking about 300 pages book after 20 pages.

Nobody is perfect... 3DGS too... but power of this app is in:
evaluation, compatibility with other pro apps and file formats, 100% freedom to create the worlds, lots of plugins, good forum , all in one (WED, MED, SED) you need to create games... and much more

It's like a good car... maybe Acura is better one than Mercedes but try to buy spare or compatible parts
Even Bugatti Veiron or Rolce-Rolce crashes sometimes

But if You want try something out, here You have some multiple links about game engines apps
web page
web page
web page
Posted By: ExtraCortex

Re: Is 3DGS worthy? - 06/09/07 10:30

Quote:

OK, where should I start?...

Quote:

-) The way you resize objects should be like hammer to, like if you want to resize an object only for one side and not for both sides, i mean, a GUI like this one with the 4 dots marking the 4 faces of the block/object:



...has it

Quote:

(-) The grid could be even smaller in order to solve the problem that appears like blocks that should be together look like this:



...has it

Quote:

(-) WED could have a library just like in Flash, i hope you know Flash:



...has it

Quote:

(-) The 3D view could be more clean, actually it inst too nice, textures dont appear right on it, and there's a great distorcion in the visibility in the corners of the view.




...Thats simply your textures problem

Quote:

(-) WED could show models with skin instead of the wireframed model, in cubic models we cant see what's the front or the backwards face.



...has it

Quote:

(-) We could select multiple entities from the 2D and 3D windows and not only from the object list.



...WTF? WED definatly has supported this for a while...

Quote:

(-) Wed could scale the selected objects with the given value, for example 0.5 (resize the group to half of is size).



...has it

Quote:

(-) The selected block should become red for the user see wich block is selected in 3D view, like this:



...again, has it, and has had it for quite a while...


3DGS supports many of these features and more. You need to spend more time figuring the tools out before you complain about them. I also recommend that you upgrade to the latest public beta (A6.6), as it seems you are using A6.20.2




I've 6.31 COM



Quote:

(-) The 3D view could be more clean, actually it inst too nice, textures dont appear right on it, and there's a great distorcion in the visibility in the corners of the view.




...Thats simply your textures problem

I'm talking about the 3D view's image quality. Go check Hammer's 3D view and how it shows textures and see 3DGS.



Quote:

(-) WED could have a library just like in Flash, i hope you know Flash:



...has it

Have you ever used flash library?
Posted By: ExtraCortex

Re: Is 3DGS worthy? - 06/09/07 10:34

Can we obtain this in 3DGS without knowing HLSL?




Where can users get their .fx shaders for 3DGS for free or not?



Edit: Actually some of my ideas may be out of date, since i'm still using 6.31 until the end of this month, but there are some others that could be implemented.


Posted By: Orange Brat

Re: Is 3DGS worthy? - 06/09/07 10:39

Quote:

I've 6.31 COM




You should upgrade. If you are experiencing problems, the new versions may fix your problems provided you own a legal copy of 3DGS and can actual download the upgrade. There have been a large number of feature enhancements, bug fixes, etc between 6.31 and the last 2-3 versions (6.40, 6.40.5, 6.60).

In fact, isn't 6.31 the version that was around for over a year before we got an update? The demo is even version 6.40, so you should definitely dump version 6.31 if you own a legal copy. The version that came out after the 12+ month delay is a completely different engine thanks to major rewrites to large portions of the engine (in preparation for A7 and retooling the collision engine among other things). The reason for the unusually long delay was the rewrite.

Regardless, my last post is still relevant no matter which version you're using or which engine you're using.
Posted By: Machinery_Frank

Re: Is 3DGS worthy? - 06/09/07 10:51

WED has serious problems for sure. I once compared WED with Torque Constructor (very similar to Hammer) and realized that all the problems with gaps, rotated blocks, rounding mistakes, texture alignment, csg-subtract a.s.o are WED-only problems. You will not have such problems in Constructor.

You can find the whole story here:
http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/741659/page/0/fpart/all/vc/1
Scroll a bit down to my report with the images of the house level that I made to test this tool.
Posted By: Orange Brat

Re: Is 3DGS worthy? - 06/09/07 11:06

Given I plan out everything, I never have any of these problems. I guess I'm just lucky. WED is the greatest piece of software I've used (for level editing), and I have hated every single other editor including Hammer. Constructor looks like a nightmare.
Posted By: Machinery_Frank

Re: Is 3DGS worthy? - 06/09/07 11:12

Quote:

Constructor looks like a nightmare.




That might be your problem. I used way more than only WED. I played with the DOOM3 in-game level editor, with the Lawmaker-editor, Unreal, Constructor and WED.

And yes. You are right. If you only look into them for a first glance then WED is very easy to learn. All buttons available. Simple and easy. But at the end when you really work with them then you are happy to have a well thought interface, good camera control and all the little well-thought helps to work on several textures at once, see lighting instantly and much much more.

I think it is wrong to make a mind from only looking or even glancing at a software. You have to work with it to judge it right. Where is your Constructor level? I provided one and proved that I can work much faster with that tool. And I made very lots of levels in WED before. I worked on Betti and several more professional indie games in the past.
Posted By: Shadow969

Re: Is 3DGS worthy? - 06/09/07 12:41

Quote:

Can we obtain this in 3DGS without knowing HLSL?







Yes we can. I haven't seen this scene in motion, but everything shown on the screen (except DOF? the wolf's back is blurry) can be done without HLSL, the only shader you need is improved overlay, with alpha-test transparency, for correct sorting for the bushes. I don't understand why have you chosen this screen, it doesn't show any shaders, it's just very good artwork
Posted By: Machinery_Frank

Re: Is 3DGS worthy? - 06/09/07 12:49

Quote:

I don't understand why have you chosen this screen, it doesn't show any shaders, it's just very good artwork




Didn't you realize the fur shader?
Posted By: Thomas_Nitschke

Re: Is 3DGS worthy? - 06/09/07 14:02

Just one word about the bad view quality in WED's 3D view... no offence here ExtraCortex, but I think you're actually using the base GXL? If you do, shame on you for not even knowing about the others - go get the dx9a GXL and it will solve all of your problems
Posted By: Shadow969

Re: Is 3DGS worthy? - 06/09/07 17:44

Oh, now i see. But this doesnt look like fur, especially on the wolf's back. Anyway, fur can be done without HLSL too
Posted By: ExtraCortex

Re: Is 3DGS worthy? - 06/09/07 23:11

Quote:

Just one word about the bad view quality in WED's 3D view... no offence here ExtraCortex, but I think you're actually using the base GXL? If you do, shame on you for not even knowing about the others - go get the dx9a GXL and it will solve all of your problems





Shame on myself :O

Where can i get it!!!????
Posted By: ExtraCortex

Re: Is 3DGS worthy? - 06/09/07 23:12

Shadow969, tell me how you do it without .fx and i'll kiss you ^^
Posted By: JibbSmart

Re: Is 3DGS worthy? - 06/09/07 23:13

the question about no-shaders for that scene wasn't the smartest question to begin with. if that screenshot uses no shaders, 3dgs can do it without shaders. if it uses shaders... whoa... wait a minute! 3dgs can do shaders too!! most problems graphics-wise are because of the art, not the engine.
Quote:

But at the end when you really work with them then you are happy to have a well thought interface, good camera control and all the little well-thought helps to work on several textures at once, see lighting instantly and much much more.


a realtime editor is in the works -- i do find WED's interface a little clunky but i guess when the time comes that i need to use it, i'll get used to it. perhaps the realtime editor will have enough functionality to bring us closer to that level...
i looked at frank's link, and admittedly the constructor's preview and shadows do look nice but i should point out that the complaint about non-integer coordinates in the build is not a problem:
Quote:

Don't snap vertices
By default, all vertices are snapped at integer coordinates. This can produce inaccuracies at small details or T-junctions of blocks, which is prevented by enabling this flag. The drawback is that the BSP tree process will be affected, resulting in a slower level and possible visibility problems.


perhaps 6.31 doesn't have this?

someone complained about having to open a properties panel to apply textures... u didn't even have to do that in A5, let alone A6/7. if you're talking about applying to individual faces of a block, WED A7 can do this without having to open block properties... i don't know about A6.

don't worry, i'm not a WED fanboy -- i avoid using it and prefer model-only levels (usually). however, it is better than some people give it credit for.

julz

EDIT:
Quote:

Shadow969, tell me how you do it without .fx and i'll kiss you ^^


answer: the same way whoever made the scene in the first-place did it without shaders. and if they used shaders, why are you even asking? but whether they did or not, i've seen some awesome faked-fur with layered alpha-mapped models (in 3DGS). i can't remember who did it. but either way, the shader version is typically an automatic way of doing something you can do manually. (there may be other ways of doing it).
Posted By: Shadow969

Re: Is 3DGS worthy? - 06/10/07 09:53

Quote:

Shadow969, tell me how you do it without .fx and i'll kiss you ^^



no kissing please
The effects i noticed
-fur shader on wolf. check out WIKI http://www.coniserver.net/wiki/index.php/Yet_Another_Fur_Shader no HLSL
-waving grass from WIKI http://www.coniserver.net/wiki/index.php/Waving_Grass_2 no HLSL
-the beautiful sun flare can be done with slightly modified template lenslares and nice bitmap
-sky is a simple skycube

i guess that's all
© 2024 lite-C Forums