Posted By: XNASorcerer
S2 engine game demo - 08/21/07 11:42
For those that was wanting to try a demo made with the S2 engine, send me a message and I will send you a link for a little FPS game demo made with the S2 engine.
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it opens and closes in an instant... maybe i need to reboot?
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(ERROR) S2Engine::Initalize(): Cannot instantiate AudioDevice
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So sorcerer you've gone XNA now ?? good choice anyway if it's the case
Not on subject, but i've don't have been from long time on BV engine ...
i've just looked some months ago , is the engine abandonned,
no more news about Gekido ?
Tried the demo : very fluid with lighting , characters,shaders,shadows ...
AAA quality.
For serious teams it can be the choice, now i don't know it's state ?
syable , easy to program ?
no missing tools ?
What i like , it seems to have all shaders , lightening , shadows, animations etc ... alla integrated ready to go
For tools , i odn't knwo , but it seemed to be 3DSMAX exportes ? only ?
Let's hope people buying it won't follow some BV engine bad way ??
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Tried the demo : very fluid with lighting , characters,shaders,shadows ...
AAA quality.
For serious teams it can be the choice, now i don't know it's state ?
syable , easy to program ?
no missing tools ?
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very nice effects, bloom (or is it hdr?) works fantastic and the lightning too... but how do i increase the resolution?
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Lighting is the key. It changes everything.
As far as I know it was only possible in the past via external rendering libraries (some replacements for the A6/A7 renderer). So did Sylex or Sphere.
This means short and simply: No, A7 cannot do it. You need an external tool. But there is none for A7 yet.
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Personally I love gamestudio
but where is the link to the s2 engine?
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hi,
dont know why all the people loves this lightning.
What is this ? Zombies are taking a sunbath ?
I cant stand it ! Its so cruel
This is the fact why I leave the Game "Oblivion" after a view hours!
This blurry - softed view. Baeeee...terrible!
Nice to take a picture. But in a game it is an additional layer between me and
the "gameworld". This is so useless like this "lensflare-effect" but in the beginning all people loves it.
Nothing against the S2 engine but this blurry softed Lightning is not a feature!
,gri
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With S2Engine SDK is, also, possible to customize and extend game objects via C++. Moreover SDK is supplied with Standard object packages: BasePack, CharacterPack, GadgetPack, TriggerPack, DoorPack. BasePack contains Billboard, Base Light, Base Camera, Paricle systems. CharacterPack contains Player Character, Non Player Character. GadgetPack contains Base Weapons. DoorPack contains base door classes. TriggerPack contains base trigger classes.
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shaders will do it all for you. it is possible in a7. commercial or higher. the only thing shaders won't do is the stencil shadows, which a7 already has -- z-fail, and in this screenshot they're orthographic, which a7 does whether you want it to or not
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shaders will do it all for you. it is possible in a7. commercial or higher. the only thing shaders won't do is the stencil shadows, which a7 already has -- z-fail, and in this screenshot they're orthographic, which a7 does whether you want it to or not
Actually, the one thing shaders don't do is write themselves...
Cheers
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Just as an Info...
It runs smooth if no one is firing (like > 180 FPS). But if some enemies are firing, then the game runs like with 15 FPS and if the player is firing it runs like 2 FPS.
My System: Intel Dual Core 3,4GHZ; 2 GB DDR2 RAM; GeForce 7900GS
But it looks nice.
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From the wireframes it looks very interesting. They must have a good scene-management. It really displays only visible contents.
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Let's hope people buying it won't follow some BV engine bad way ??
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...If you spend several years to produce such a great tool then writing a manual is just a small task ...
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Even when a good manual exists, only a small amount of people actually read it...
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And if you do not want to spend 500 instead of 100 for the engine then you also dont want to spend 5000 for max instead of 800 for Lightwave (or even less for any other modeller).
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So fast already
and working , they have some talentued programmers
Do they have tools for terrain/grass to defrom /paint like Torque editor ?
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If the import workflow strictly rely on 3D MAX, I think S2 definitely not for users in this forum. Most people don't have legal 3DMAX I believe.
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If the import workflow strictly rely on 3D MAX, I think S2 definitely not for users in this forum. Most people don't have legal 3DMAX I believe.
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What I meant was that they are making a way for us to use others models editor like blender, lightwave, milkshape, etc.
And it render pretty fast!!
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If the import workflow strictly rely on 3D MAX, I think S2 definitely not for users in this forum. Most people don't have legal 3DMAX I believe.
This will change very soon.
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what will change? the support of other formats? or the users getting 3dmax?
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What I meant was that they are making a way for us to use others models editor like blender, lightwave, milkshape, etc.
And it render pretty fast!!
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Is it Max support only?
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Just simple question: Can I use this engine and create whatever I like? I will never sell anything though it's just for fun.
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I don't like the script, and I don't like it only support 3D MAX, because I don't have it.
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Hummm ...
Like always , forecast remember some 3DGS or Beyond Virtual
-3DSMAX for the moment , bad point if you have an indie team,Blender would be lot better.
-The features you mentionned, they deadline is fast, perhaps they are talentued
they won't do like BV team , that was fast , but gonna to the wall with
shaders request !
They already have done shaders etc ... refraction and others should just be
adding FX files and adapt to lights of scene.
Why they don't adopt LUA ? for language ?
Well i'm not targeting this engine ... for the moment until things really
evolve for indie lonewolves ?
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So TheExpert, are you saying that the only reason for you not go with this engine is the MAX support only?
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S2Engine Toolset also contains Exporting plug-ins for the most used modelling editors. These programs let to export different type of files which contains: simple meshes, skinned models, level structures, hierarchical mesh models, etc…
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It provides all needed stuff to start making awesome commercial games, WITHOUT coding and 'quick-and-visually'.
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But you can use any software that exports to FBX , I think.