XNA 2 is out!!!!

Posted By: XNASorcerer

XNA 2 is out!!!! - 12/15/07 06:13

I don't understand why no one talks about XNA overhere. XNA 2 is out and not even one post about. You can get it here:

http://creators.xna.com/Education/GettingStarted.aspx

And it comes with network feature and a few more nice things!


And there are a few good projects around. For example this one:

QuickStartEngine: A free, open-source, easy to use engine

http://www.codeplex.com/QuickStartEngine


I already have a stable engine and now I am making a Level Editor for it. And I can honestly say that I am learning a lot and enjoy it! You can a little video of it here:

http://www.youtube.com/watch?v=vc72eYcQODc

Cheers.
Posted By: lionclaws

Re: XNA 2 is out!!!! - 12/15/07 07:59

Thanks "XNASorcerer"....I will check it out again;I downloaded the package before just didn't have enough time to play around w/it. the previous version was a bit not so easy to use.Hoepfully version 2 is more simplify; to a degree any way.
Posted By: XNASorcerer

Re: XNA 2 is out!!!! - 12/15/07 11:35

Quote:

the previous version was a bit not so easy to use




What? I am still using it and I just added a bloomPostScreen Effect in less than five minutes.
Posted By: ventilator

Re: XNA 2 is out!!!! - 12/15/07 11:42

i had a look at the first two tutorials and it seems to be quite easy to program for at a first glance but how does more complicated stuff like collision detection work with xna? i noticed that there are some functions for intersection tests but i think they alone don't make a full collision system. for example how hard is it to get a character walking around in a level with good collision detection?
Posted By: XNASorcerer

Re: XNA 2 is out!!!! - 12/15/07 12:19

It is not hard at all!!!
If you have XNA installed, just try this example:

XNA HeightmapCollision.Zip 1MB
Posted By: ventilator

Re: XNA 2 is out!!!! - 12/15/07 12:58

i will maybe install it later. height maps are one of the easier things to collide with though. what about arbitrary polygon soup levels?

...
this is a cool xna project: http://walaber.com/index.php?action=showitem&id=17
Posted By: XNASorcerer

Re: XNA 2 is out!!!! - 12/15/07 13:19

Ok, Do you want to see some colision, don't you? rsrsss

http://www.youtube.com/watch?v=rRGMcFswwik

http://www.youtube.com/watch?v=dNJU2_So-0A&feature=related

http://www.youtube.com/watch?v=qHnpKI1ejQg&feature=related

http://www.youtube.com/watch?v=FP3Rbj4H-WU&feature=related

http://www.youtube.com/watch?v=irftJvykoqo&feature=related

http://www.youtube.com/watch?v=82Up63VXFUk&feature=related

A not so good example, but working!
http://www.youtube.com/watch?v=Gf_7VVzwbWg&feature=related

http://www.youtube.com/watch?v=N3VjhnALnn4&feature=related

http://www.youtube.com/watch?v=mN8CgJtzhto&feature=related

http://www.youtube.com/watch?v=TbP8EmTFE0o&feature=related

http://www.youtube.com/watch?v=jKQCDFy1ft0&feature=related

http://www.youtube.com/watch?v=vY9Ufm5zXeY&feature=related

http://www.youtube.com/watch?v=D-R8lWMJwhs&feature=related
Posted By: JetpackMonkey

Re: XNA 2 is out!!!! - 12/15/07 17:33

The marble game looks good, but it's not clear if that is polymesh geometry or octree/bsp
Posted By: AlbertoT

Re: XNA 2 is out!!!! - 12/15/07 17:58

Hello

I suppose that the main reason for using XNA and C# instead of 3DGS and Lite_C
is flexibility
Can you provide some concrete examples of features which can not be accomplish with 3dgs while are possible using XNA ?
Posted By: XNASorcerer

Re: XNA 2 is out!!!! - 12/15/07 23:55

Quote:

Hello

I suppose that the main reason for using XNA and C# instead of 3DGS and Lite_C
is flexibility
Can you provide some concrete examples of features which can not be accomplish with 3dgs while are possible using XNA ?




Sorry, but this is not a forum called "Other tools against 3dgs". The name is Tools - Competitor products & game development tools.
Posted By: AlbertoT

Re: XNA 2 is out!!!! - 12/16/07 00:17

what a silly answer
Many game developers use more than one engine simply because every one has its strong and weak points
Should an engine fit all, then stick to it and forget the rest
Posted By: JibbSmart

Re: XNA 2 is out!!!! - 12/16/07 01:34

XNASorcerer, you sound like a raving fan-boy. this isn't a direct attack, this is just a comment on the way your posts appear -- lots of exclamation marks and overly-defensive posts.

there was nothing wrong or misplaced about AlbertoT's request for some comparative info. almost all the users on this forum are 3DGS users and will best be able to analyse another engine through comparisons with A6/A7.

julz
Posted By: XNASorcerer

Re: XNA 2 is out!!!! - 12/16/07 02:42

But that is how it starts!!! Look at other posts!
Posted By: Why_Do_I_Die

Re: XNA 2 is out!!!! - 12/16/07 08:17

Looks awesome man , will definately look more into this when i have more time.
Posted By: Frederick_Lim

Re: XNA 2 is out!!!! - 12/16/07 14:10

Just 1 quick question, how easy to edit and place entity in level and assign "action" to it?
Posted By: XNASorcerer

Re: XNA 2 is out!!!! - 12/16/07 14:32

Quote:

Just 1 quick question, how easy to edit and place entity in level and assign "action" to it?




First take a look at this little video:
http://www.youtube.com/watch?v=dDsEx8FKmJU&feature=related

Then Just follow these tutorials and samples, and you will see how easy it is.

http://creators.xna.com/Education/Tutorials.aspx

http://creators.xna.com/Education/Samples.aspx


Posted By: broozar

Re: XNA 2 is out!!!! - 12/16/07 14:42

well, i'm a bit prejudiced against xna because it binds me to directX and c#. i'd prefer openGL for portability and a wider chice of languages. or did i miss something?
Posted By: XNASorcerer

Re: XNA 2 is out!!!! - 12/16/07 22:34

Quote:

well, i'm a bit prejudiced against xna because it binds me to directX and c#. i'd prefer openGL for portability and a wider chice of languages. or did i miss something?




Well, look at the fps!


Posted By: broozar

Re: XNA 2 is out!!!! - 12/16/07 22:37

nice count, would be even nicer with a 5000 poly normal mapped, shadow throwing entity in view.
such high fps makes my video card humming... can you limit the editor fps?
Posted By: Frederick_Lim

Re: XNA 2 is out!!!! - 12/17/07 00:55

Hmm..nothing really impress me. It seems a serious competitor of lite-C.

So is there a function similar function wait(), and the engine automatically scheduling all the function execution?
Posted By: ventilator

Re: XNA 2 is out!!!! - 12/17/07 10:28

no, there is no function like wait() but i think c# supports coroutines so you could implement a gamestudio like scheduler quite easily yourself.

Quote:

well, i'm a bit prejudiced against xna because it binds me to directX and c#.


this concerns me a bit aswell. in general i like the idea of c# and xna but actually my plan was to more and more reduce my microsoft dependencies and not to intensify them. also the xbox360 compatibility isn't that great if the games only run for members of the ($100 per year) creators club.

there is the monoxna project but who knows when or if it will become production ready.

Quote:

Ok, Do you want to see some colision, don't you? rsrsss


i know that it is possible but i was more interested in how hard it is to do. did you add a good collision detection system to your engine already?
Posted By: XNASorcerer

Re: XNA 2 is out!!!! - 12/17/07 11:44

Quote:

nice count, would be even nicer with a 5000 poly normal mapped, shadow throwing entity in view.
such high fps makes my video card humming... can you limit the editor fps?





Yes, I can limit it, by just changing a var to true;
Well, there is a sample showing what you want here: Normal-Mapping-Effect-Sample
For me, it runs at 1100 FPS without limiting, and it doesn't even change when I limit it to 60 fps. Just try it to see for yourself.


Quote:

no, there is no function like wait() but i think c# supports coroutines so you could implement a gamestudio like scheduler quite easily yourself.

Quote:

well, i'm a bit prejudiced against xna because it binds me to directX and c#.


this concerns me a bit aswell. in general i like the idea of c# and xna but actually my plan was to more and more reduce my microsoft dependencies and not to intensify them. also the xbox360 compatibility isn't that great if the games only run for members of the ($100 per year) creators club.

there is the monoxna project but who knows when or if it will become production ready.

Quote:

Ok, Do you want to see some colision, don't you? rsrsss


i know that it is possible but i was more interested in how hard it is to do. did you add a good collision detection system to your engine already?




I am not even targeting XBox.

About colision... No, not yet, because I made a friend a few days ago and he is doing that part.
Make a good engine is not a fast task! But only in two days, I implemented a SceneGraphManager with Frustum Culling and it works great, and I also manage to find time to improve the level editor to have 4 views now.

My point is: I am a VB programmer that are doing the first steps in C, C++, C#. And there are a lot of good programmers overhere that are loosing a great chance because or they don't like microsoft or C#.
Posted By: XNASorcerer

Re: XNA 2 is out!!!! - 12/17/07 12:09

Here is a good set of begging tutorials, very simple stuff and easy to follow. I just found out about it.
A guy is implementing all NeHe tutorials ( http://nehe.gamedev.net/ ) using XNA :

http://www.gamedev.net/community/forums/topic.asp?topic_id=464662
Posted By: JetpackMonkey

Re: XNA 2 is out!!!! - 12/17/07 13:03

The one thing I find attractive about this is the art path, accepting fbx and .x natively.. something that puts Torque to shame with their measley, hard to convert .dts format. But A6/7 can do that via MED without problems.

Have there ever been "creators club" (um, duh?) titles which grew up to become "real" xbox 360 /live games?
Posted By: sueds

Re: XNA 2 is out!!!! - 12/17/07 16:53

do you have some game demo ?
not from microsoft but from users ?

because I checked the forum and nobody was working on a real project I was wondering why

cheers
Posted By: XNASorcerer

Re: XNA 2 is out!!!! - 12/17/07 16:58

Quote:

do you have some game demo ?
not from microsoft but from users ?

because I checked the forum and nobody was working on a real project I was wondering why

cheers




You must be blind!

Search and you will find! But, here, just two of the places where you can find some projects.
http://www.gameprojects.com/projects/?q=xna

http://www.youtube.com/results?search_query=xna
Posted By: XNASorcerer

Re: XNA 2 is out!!!! - 12/17/07 18:13

For those that don't like too much of C#, perhaps you should look at this post:

http://blogs.msdn.com/shawnhar/archive/2...build-time.aspx
Posted By: XNASorcerer

Re: XNA 2 is out!!!! - 12/18/07 05:29

http://www.youtube.com/watch?v=pHgUb7O8ZHI

My new editor.
Posted By: sueds

Re: XNA 2 is out!!!! - 12/18/07 06:50

you should be less agressive. I don;t know if you are working for microsoft but its only an game engine ... People are livin out there dont you know ?
Posted By: vlau

Re: XNA 2 is out!!!! - 12/18/07 09:18

There's a lot fun for programming but not
game making.

@Sorcerer, I'm jealous you
Posted By: XNASorcerer

Re: XNA 2 is out!!!! - 12/18/07 09:25

Quote:

you should be less agressive. I don;t know if you are working for microsoft but its only an game engine ... People are livin out there dont you know ?




I am having fun with it! And no, it is not a game engine. It is a game API that allows you to make a game engine pretty fast.

Quote:

There's a lot fun for programming but not
game making.

@Sorcerer, I'm jealous you




vlau, I am really enjoying every step. And at least, I am doing something else beside been waiting for some engine's developers to fix little bugs or implement certains features, taking months and years for that.
Posted By: vlau

Re: XNA 2 is out!!!! - 12/18/07 09:45

Have you try Visual3D.net?

Seems like they doing the same thing like you did.
Posted By: Machinery_Frank

Re: XNA 2 is out!!!! - 12/18/07 09:56

Interesting links and good infos. Thanks XNA-sorcerer.

I agree with vlau. Visual3D.net looks interesting, easy usage, good tool-set and modern rendering. Some friends of mine already checked it and found it very good.

The only issue I have is: they don't say anything about scene-management in their feature list. If they don't have any then it will only be suited for small scenes.
Posted By: Helghast

Re: XNA 2 is out!!!! - 12/18/07 10:07

Quote:

Quote:

you should be less agressive. I don;t know if you are working for microsoft but its only an game engine ... People are livin out there dont you know ?




I am having fun with it! And no, it is not a game engine. It is a game API that allows you to make a game engine pretty fast.

Quote:

There's a lot fun for programming but not
game making.

@Sorcerer, I'm jealous you




vlau, I am really enjoying every step. And at least, I am doing something else beside been waiting for some engine's developers to fix little bugs or implement certains features, taking months and years for that.




you didnt want to start a hassle about XNA, but in the meanwhile you do stab towards other engines, doesnt really make sense does it...

and yes, XNA is really powerfull, im just too much of a noob at it yet XD
with XNA 1 I tried stoking other people as well, but there was close to _NONE_ interest in it... too bad

regards,
Posted By: PHeMoX

Re: XNA 2 is out!!!! - 12/18/07 11:27

Quote:

And at least, I am doing something else beside been waiting for some engine's developers to fix little bugs or implement certains features, taking months and years for that.




Lol, but XNA 2 isn't bug free either, it's just that you haven't played long enough with it yet to have encountered them.... It's pretty funny though that you seem to think that engine developers are lazy or something.

As for XNA, it's pretty good and although it's not perfect, it's definitely a strong API.
Posted By: JetpackMonkey

Re: XNA 2 is out!!!! - 12/18/07 12:46

Being that it's an API, instead of a user friendly game engine (with templates) I don't really buy the marketing approach that "anyone can make a game with XNA" which Microsoft is pushing so strongly. A6/7 is a lot closer to that goal, even then, this is still extremely technical and not suitable for 'anyone can make a game' / "Click together your game" hype.
Posted By: Frederick_Lim

Re: XNA 2 is out!!!! - 12/18/07 13:29

I believe this is more close to reality
Quote:

anyone can make a game with A6/7




Different people have different interest and goal. I prefer use my time to make game instead to use some game API to make another engine and tools.
Posted By: XNASorcerer

Re: XNA 2 is out!!!! - 12/18/07 17:25

Quote:

Quote:

And at least, I am doing something else beside been waiting for some engine's developers to fix little bugs or implement certains features, taking months and years for that.





you didnt want to start a hassle about XNA, but in the meanwhile you do stab towards other engines, doesnt really make sense does it...




Where do you see that I stab towards other engines? Do you find any lies in my words? Am I pointing fingers to any engine in particular? Everyone here knows that things happens like this.
But I find this funny: Every now and then, someone dares to say what it is in front of everyone.

And the responses are: "Hey!!! Don't talk bad about my engine!!!! You don't know nothing!!! My engine is the best!!!" Even if the person don't point a finger to a specific engine.

Quote:

Quote:

And at least, I am doing something else beside been waiting for some engine's developers to fix little bugs or implement certains features, taking months and years for that.






Lol, but XNA 2 isn't bug free either, it's just that you haven't played long enough with it yet to have encountered them.... It's pretty funny though that you seem to think that engine developers are lazy or something.

As for XNA, it's pretty good and although it's not perfect, it's definitely a strong API.




Funny is to see how you think to know what I think! I never told that anyone is lazy and I didn't lie either. I do own a license for a few engines and had worked with a few others more. And everyone here knows that this is true, again, we do have to wait, sometimes for years. But that
doesn't mean that the developers are lazy.
And my point is: I am using my time in a better way!!!
Ps: XNA is not bug free either! You are right!!!


Quote:

Being that it's an API, instead of a user friendly game engine (with templates) I don't really buy the marketing approach that "anyone can make a game with XNA" which Microsoft is pushing so strongly. A6/7 is a lot closer to that goal, even then, this is still extremely
technical and not suitable for 'anyone can make a game' / "Click together your game" hype.






Well,if anyone really wants to be making games with just a button, perhaps they should realise that this will never happens or they should go and buy FPSMaker or something like. If anyone are serious about making games... Make games is not an easy task! And make a good game is even more dificult!

Quote:

I believe this is more close to reality
I prefer use my time to make game instead to use some game API to make another engine and tools.






You can if you prefer, make a game instead of be making a engine with XNA. But the problem with XNA is that it is an API, not a game engine. Most people get scared when look at it for the first time. When it first came out, I look at it and said: "What should I do with this?" And never touched it again until a few months ago.


Quote:

Have you try Visual3D.net?

Seems like they doing the same thing like you did.




Yes, I did! Visual3D.Net and Blade3D were my inspiration to start this editor. You can even see here ( First try editor ), that I was making my first Level editor just like theirs.

Quote:

Interesting links and good infos. Thanks XNA-sorcerer.
I agree with vlau. Visual3D.net looks interesting, easy usage, good tool-set and modern rendering.

Some friends of mine already checked it and found it very good.

The only issue I have is: they don't say anything about scene-management in their feature list. If they don't have any then it will only be suited for small scenes.




I think that they must have a scene management, because is very easy to implement it with XNA. For example, for my engine I have a Scene Graph management with Frustum culling and later I am going to implement octree also.

Now, this thread was suppost to be a point of information about the new XNA, showing some good points about it. For those that see this as it is: Good! I hope you find it a good info.
Now, for those that do not see this as it is: Your lost! I won't be fighting for something that is not even mine. I won't be responding anymore to those kind of posts.

To finish: Everyone can still use your favorite engine and also work with XNA.
Posted By: PHeMoX

Re: XNA 2 is out!!!! - 12/20/07 20:56

Quote:

And everyone here knows that this is true, again, we do have to wait, sometimes for years. But that
doesn't mean that the developers are lazy.
And my point is: I am using my time in a better way!!!




Right, well I'm glad you've explained yourself better now, because I really simply thought you made that comment to stab at developers 'as if they were lazy'. My bad!

Quote:


Funny is to see how you think to know what I think!




You'd be surprised to find out how much I know! j/k

Seriously though I really don't pretend to know anything about people here on the forums (although posts tend to give certain things away for sure, but still). It just seemed that way based on your previous posts, so I made the semi-serious post about laziness.

I'm not a psychic and can't foresee the future. I agree that the comment about bugs was pretty superfluous perhaps, but your comment seemed as if you think of XNA 2 as some sort of holy grail. Don't forget it's not a game engine (yet)...

Anyways, I'm not out to ruin your pleasure with it, I just uuuhm more or less mentioned the obvious,

Cheers,
Posted By: TheExpert

Re: XNA 2 is out!!!! - 12/21/07 21:32

XNA could be used by Blitz Basic people or Dark Basic
C# it's a so easy language i've used alot.

And if you want latest features, customize engine for the features you need ,
yes XNA is the way but you'll have to
- make your engine
- make your level editor
Don't know if you'll have time for 3D art that is as big time consuming.

Little projects it's ok , but if you target some big RPG with different characters , environments, effects,particles etc ...
Don't think you'll have time to progra mnew things each time you need in the level editor ?

You can't be strong programmer and string 3D artist or you're an exception
A team is the best thing like always

For lonewolves : target beat em up,arcade ,little games that can have great success.
With team and a programmer fro the level editor target more big games like some RPG or other !!

Well , but i recognize it's a great thing indeed
it's the recognition by a worl wide big comapny of the interest of indie
game making : lonewolves or team based : )


For my part in this moment it's lonewolf game making, i just need basic 3D with some shaders on some objects or level parts.
So no time for prgramming a level editor and 3D features, i need ready to use script high level functions and a level editor ready to go
Posted By: AlbertoT

Re: XNA 2 is out!!!! - 12/21/07 22:15

Quote:


And if you want latest features, customize engine for the features you need ,
yes XNA is the way but you'll have to...





This is the point in my opinion
XNA is just a simplified version of Managed direct x which is just a simplified version of direct x

So at the end of the day, the question is :

Game engine or direct x (or opengl) ?

In this forum most of the people are on the engine side, I suppose, but on GameDev , for example, it is the other way round

I dont want to suppose that all of them are fanatic nerds

So again, what's the reason for using XNA ?

I must confess that I have never had a reasonable answer from API supporters, apart a generic ...flexibility
This is the reason why I asked for some concrete example in my previous post

Not to mention that many engine allow the access to direct x and open gl thus you can add by yourself " the latest and customized " features, without coding the "the oldest and standard " features from the scratch

I dont even take into the consideration the possibility to develop a game engine better than a commercial one

Obviusly , in this market there are also not so serious people but honestly I dont think that an amateur can do something better than experienced companies
Posted By: sueds

Re: XNA 2 is out!!!! - 12/21/07 23:55

If you are not use to c++ or direct x xna could be a good start for building an engien. It seems easy to use and also user friendly. As you said it's look like a simplification of manager x or direct x, but it's seems to be a good start if you are planning to develop your own application. I mean if using a toolset is useless why solution like 3ds or torque exist ?
my point is even if I don't know this game api ( I just start looking at it) it's seems to be a good solution if you want to make your game or your engine, powerfull and easy to use, good documetation, nice feedback from the community. the possibility to export on xbox or xbox 360 ( even if it's just optional) could be a good alternative for young indies developpers or even for hobbist ( I planning to do an architecture visaliser)
Posted By: broozar

Re: XNA 2 is out!!!! - 12/22/07 10:42

seems to be a pretty cool editor/framework/gamestudion for xna:

http://www.blade3d.com/Home/tabid/36/Default.aspx
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