Google O3D

Posted By: Dazz

Google O3D - 04/23/09 06:23

O3D is an open-source web API for creating rich, interactive 3D applications in the browser. This API is shared at an early stage as part of a conversation with the broader developer community about establishing an open web standard for 3D graphics.

It looks quite impressive. Have a look at this video:



Maybe this is what conitec could use to enable 3dgamestudio in web browsers!

Posted By: Cowabanga

Re: Google O3D - 04/23/09 06:32

Wow! And you're right! Maybe Conitec will use it somehow for Gamestudio. smile

Even when OSA Kit can make webgames, Gamestudio should get its own web-plugin.
Posted By: HeelX

Re: Google O3D - 04/23/09 07:14

I think it is not easily possible to use O3D as "simply" web player solution. You'd have a lot to do, because you'd need to translate the engine into a javascript version (all code which runs O3D is javascript) - and since that, I don't think that JCL likes to make A7 open source wink

What I could think of is a 3rd party framework in the fashion of Gamestudio, tools to convert MDL's into the O3D format (this would work already if MED could export to Collada) and a WDL parser or WDL->JS converter.
Posted By: Jaxas

Re: Google O3D - 04/23/09 19:03

i think with the time and GS will have some own web plug-in smile
Posted By: Galen

Re: Google O3D - 05/08/09 16:17

I would love to see a browser plug-in for 3DGS, or some kind of wholesale conversion utility, or whatever can get a 3DGS project working online. The project I've been working on (on and off) for the past 4 years would be *perfect* for use in a Web browser--actually, it would be preferable. Please JCL & Conitec, take note. Given how much easier 3DGS is for creating 3D applications, combining it with Web browser functionality could massively extend the user-base by extending its usefulness.
Posted By: HeelX

Re: Google O3D - 05/08/09 19:51

The only way Gamestudio apps can be used with O3D is a bunch of tools that


  • Convert all models to O3D format
  • Convert the WMB scene to O3D format
  • Convert the program to javascript
  • Shift the usage of Gamestudio specific instruction to the O3D related instructions


Sounds easy but this is a very challenging task. And: everything would be - of course, due to the javascript code execution - open source.

I discovered today that the Torque web player is featuring "InstantAction" technology - which have been implemented for the Unreal and Id engines, too. Maybe Conitec could arrange a similar deal??

http://technology.instantaction.com/
http://www.instantaction.com/

Best regards,
-- Christian
Posted By: William

Re: Google O3D - 05/12/09 18:50

Yeah, I would agree that instant action seems like the better option.
Posted By: MDMDFSS

Re: Google O3D - 06/09/09 12:37

That looks good, but I don`t think that that would work on 3dgs...
Posted By: ventilator

Re: Google O3D - 06/09/09 13:14

i find o3d interesting. if o3d turns out to be a success then there for sure will be many open source engines for it.

o3d has no specific formats. you could write loaders for every format you want. there also are very good javascript obfuscators which make the source code useless.

the biggest problem i see is that o3d is just for graphics. what about collision detection, physics and sound? i don't think good solutions for that can be done with pure javascript?
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