Evolver 3D Character Generator

Posted By: BigDaz

Evolver 3D Character Generator - 07/29/09 20:07

I just recieved some exciting news from evolver.com
They're now offering fully rigged and textured character models for an introductory price of $39
($69 if you require facial animations)

It's a bit the avatar generator in The Sims, but you can export and use the model in your own projects.

http://www.evolver.com/

Check out the 'Transport/3D Pro' section for full export options like file formats, skeleton type etc
Posted By: zeusk

Re: Evolver 3D Character Generator - 07/29/09 20:22

this is amazing thx for the link! wink
Posted By: ratchet

Re: Evolver 3D Character Generator - 07/29/09 20:41

Useless !!
That's like poser : million polygons : not suited for 3D real time.
But for illustrations, or 2D that's ok !!
Or perhaps you can make a low poly version and make normal maps with Zbrush or other !

Oblivion 3D engine make different faces in real time , it's in the engine ,not a "baked" solution smile
Posted By: BigDaz

Re: Evolver 3D Character Generator - 07/29/09 20:56

You get 4 levels of detail included in the price.

High - 41,792 Triangles
Medium - 11,202 Triangles
Low - 5,168 Triangles
Crowd - 2,482 Triangles

It's not like Poser, these were created specifically for next gen games.
Normal and specular maps are included too.
Posted By: BigDaz

Re: Evolver 3D Character Generator - 07/29/09 22:10


Posted By: Rei_Ayanami

Re: Evolver 3D Character Generator - 07/29/09 22:24

Nice - but is to much how you siad like The Sims generator - I like Hexagon or Blender more wink
Posted By: the_mehmaster

Re: Evolver 3D Character Generator - 07/30/09 11:49

I had never heard of anything like this--until now!
Thanks BigDaz!

Human modeling is now so simple!
Posted By: Machinery_Frank

Re: Evolver 3D Character Generator - 07/30/09 12:18

Originally Posted By: the_mehmaster
Human modeling is now so simple!


Haha, modeling. You mean clicking, generating, decision-making.

But I like this tool from what I saw today. It has a nice interface and produces good quality. It is a bit slow and I still did not find the license but I will look further into this.
Posted By: Cowabanga

Re: Evolver 3D Character Generator - 07/31/09 17:38

Looks great, trying...
Posted By: BigDaz

Re: Evolver 3D Character Generator - 10/08/09 22:03

An Evolver character in my game:



Click Here For Full Size
Posted By: ratchet

Re: Evolver 3D Character Generator - 10/09/09 10:14

Yeah ,
Can be a great tool perhaps for people not skilled, or that don't have time to spend on character area.

And if they want standard characters , it can be a way to go, up to you to make your own personnal clothes, armor !

@BigDaz:
Could you post the polycount of your ingame character and why not a wireframe picture ?
Posted By: BigDaz

Re: Evolver 3D Character Generator - 10/09/09 21:45

It's the mid range model, so its about 11,000 triangles, I made the gun myself which is about 1,500.


Full Size


Full Size
Posted By: lostclimate

Re: Evolver 3D Character Generator - 10/09/09 23:11

holy inefficiencies batman!
Posted By: Nowherebrain

Re: Evolver 3D Character Generator - 12/11/10 21:47

Originally Posted By: lostclimate
holy inefficiencies batman!

yeah...lol.
you guys should check out makehuman if you are into this stuff...also use some normal maps and poly reduction 11,000...holy mole...way to much.
Posted By: RealSerious3D

Re: Evolver 3D Character Generator - 12/11/10 21:56

11,000 is way too much ... for the relatively low detail look of the model being shown. 10,000+ is considered a high-poly model for game content, so 11,000 is high and should look like the best thing out there (for all the polys being used). Look at all the wasted polys in the model's ears! Unless the game is about giving that character a physical exam, why would anyone need all those polygons there?
Posted By: ratchet

Re: Evolver 3D Character Generator - 12/12/10 18:57

11000 is too much indeed!
Seeing the wireframe ther is lot lot lot of useless polygons that don't add anything to the model.
I's wasting polygons and requiring too much power for nothing.
What you can do is use a great retopology tool ,like with Blender,3D Coat or any other to remake a low poly/medium poly version fast.

An example even there i think there could be lot of optimisations on head and arams that seems to have too much polys :



But for AAA production and AAA engine, only the man characer
can reach such amount of polygons and more :


Some Gears of wars ennemies just use around 5000-6000 polygons
and they look reaaly deatailld in game with use of normal maps :
Gears Of Wars example
Posted By: BigDaz

Re: Evolver 3D Character Generator - 12/20/10 17:48

I think all the characters use the same base model so the number of polys is a side effect of the number of options available. You do get 4 levels of detail though which covers most needs really. You're always free to reduce polys and edit it as much as you want.
Posted By: AlbertoT

Re: Evolver 3D Character Generator - 12/28/10 22:23

There is an other tool which can be of use for those who dont have either skill or time to create complex characters

DIGIMI by DAZ Studio

There are 3 modules : Decimator - Atlas - FBX exporter

You can import a model from the huge DAZ library , to reduce the number of polys, to create a texture suitable for a game engine (Atlas) , finally you export it to a FBX file

The beauty is that the package is optimized for the Daz models since all of them share the same UNI Mesh
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