pXent Pro Destruction (WIP)

Posted By: Chris3D

pXent Pro Destruction (WIP) - 10/25/09 13:09

Hi,
this is my first destruction test, only one mdl/entity is used:
[video:youtube]http://www.youtube.com/watch?v=_vFKY6M_Qjo[/video]

What I did:
- I used a pre sliced mdl, so no realtime slicing at the moment.
- vertex parts of the mdl are moved by realtime generated PhysX boxes.
- also possible with ConvexMeshes, however they are slower to create.

TODO:
- generate realtime slicing of a mdl.
- intelligent dividing algorithm.

I will continue my work in a week, at the moment I have to finish a project, so the release of pXent Pro will be in November!
Posted By: Blackchuck

Re: pXent Pro Destruction (WIP) - 10/25/09 13:38

Why I tryed to do that with lite-c.
I made a Ragdollhaus, but it looked crapy and didn`T work frown
Posted By: Chris3D

Re: pXent Pro Destruction (WIP) - 10/25/09 19:56

well, with pXent Pro it will probably work.
Posted By: Helghast

Re: pXent Pro Destruction (WIP) - 10/26/09 11:59

maybe it should be a feature...
you can tell a model to be destructable by realtime slicing, or by pre-slicing (I can imagine somethings you always want to have broken in a certain way... for example structural pillars of a building etc.

Other then that it all looks amazing!
I cant wait for the softbodies, it's something i definatly want for my game! (waiting for that to come out before i can continue really xD)

keep it up, i'll buy it day one it comes out! grin

regards,
Posted By: Blackchuck

Re: pXent Pro Destruction (WIP) - 10/26/09 16:35

is pXent Pro a new code languege, or do you use it like newton lite-c?
Posted By: Chris3D

Re: pXent Pro Destruction (WIP) - 10/27/09 21:13

pXent (Pro) is a DLL plugin for 3DGS and is written in c++.

... I will make two modes: one for presliced entities and the second in realtime. I am planning to use bmaps as slicing structure, so you can have a kind of heightmap, that says how the entity gets sliced.
Posted By: Helghast

Re: pXent Pro Destruction (WIP) - 10/28/09 00:00

Originally Posted By: Chris3D
I am planning to use bmaps as slicing structure, so you can have a kind of heightmap, that says how the entity gets sliced.


Can you elaborate on that a bit more?
Does this mean we can setup the resolution of the slices using bitmaps (big chunks with low res map, smaller chunks with higher res)? or can we colour what needs to break easier then the other (so you can have different materials in a model, like wood and metal for example)?
and how do we apply the bitmap data to a specific model? through it's 2nd skin (which means we couldnt use the shadowmaps for that anymore)?

I'm really excited about it, dont get me wrong, just trying to think one step further and foresee problems that might occur laugh

regards,
Posted By: rojart

Re: pXent Pro Destruction (WIP) - 11/03/09 19:09

Awesome work!. Can't wait for the final version.
Works only with static meshes, or dynamic too?
Posted By: Blackchuck

Re: pXent Pro Destruction (WIP) - 11/13/09 15:16

How much will it cost?
How are the physic objeckts writen?
Is it the same like in lite-c?;

action ball()
{
phent_settype(my,PH_RIGID,PH_SPHERE);
phent_setmass(my,1,PH_SPHERE);
phent_setfriction(my,90);
phent_setelasticity(my,75,100);
phent_setdamping(my,30,5);
ph_setgravity(vector(0,0,-500));
}

or how would it look lick with pXent Pro?
Posted By: Cowabanga

Re: pXent Pro Destruction (WIP) - 11/13/09 15:24

Can't wait! grin
I realized that I need some nice physics engine in my project, so try to release it soon laugh
Posted By: Chris3D

Re: pXent Pro Destruction (WIP) - 12/09/09 08:16

Hi guys,

it is really not so easy to create a destruction system, but now I got the important parts done! I hope, I can release the beta version this week, so you can try it out by yourself. The bricks are now generated in REALTIME !!!
[video:youtube] http://www.youtube.com/watch?v=TKXBP_fJhOw [/video]
Posted By: Quad

Re: pXent Pro Destruction (WIP) - 12/09/09 09:12

looks great. Definately going to upgrade to pro version.


btw plugin page is down?
if you need temporary hosting i can provide it under acknexturk.com or quadraxas.com or dev3cg.org/com or mdl7.com/org
Posted By: Germanunkol

Re: pXent Pro Destruction (WIP) - 12/09/09 22:48

looking great. nothing more to add. laugh
Posted By: Helghast

Re: pXent Pro Destruction (WIP) - 12/10/09 10:35

hey Chris,

I'm only wondering how does the destruction get genereated? you made an example with bricks, but what if it's a glass surface, or a metal surface, will it still generate "bricks"... in other words, how can we control the pieces of destruction?

regards,
Posted By: Quad

Re: pXent Pro Destruction (WIP) - 12/10/09 11:36

i assumed we would have a destructon "mesh/shape/model" which is used to create the destruction?
Posted By: Chris3D

Re: pXent Pro Destruction (WIP) - 12/27/09 16:22

The destruction gets generated by a texture or a random system (kind of noise).

I finally got the cloth tearing working, I am now in London for a week, but I will upload a demo in january. pXentPro is finished up to 90 percent. Hope for the best. laugh

Greets
Chris
Posted By: Quad

Re: pXent Pro Destruction (WIP) - 12/27/09 16:27

sounds nice, looking forward to it! have fun in London ^^
Posted By: Chris3D

Re: pXent Pro Destruction (WIP) - 01/19/10 21:59

Sorry guys, but you have to wait! I am working on my portfolio stuff and try to find a job. At the moment, finding a job is more important for me... sorry
Posted By: Helghast

Re: pXent Pro Destruction (WIP) - 01/20/10 15:23

finishing this (as it's 90% finished as you say) would be a great addition to your portfolio, wouldn't it?
Sad to hear we have to wait even longer now, but good luck on getting a job!

regards,
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