ShiVa 3D Console publishing Wii

Posted By: tito

ShiVa 3D Console publishing Wii - 04/07/10 12:04

Wii on ShiVa 3D game engine now possible... For 168euros.
ShiVa

Shiva is a 3D game engine that publish from one product: games and applications for: PC, Mac, Linux, iPhone, Android, Wii, iPad.
Posted By: AlbertoT

Re: ShiVa 3D Console publishing Wii - 04/10/10 17:24

AFAK you must buy also a licence to publish for Wii ot XBox or Playstation even for non commercial products
Such licence costs a fortune
Posted By: Machinery_Frank

Re: ShiVa 3D Console publishing Wii - 04/10/10 19:08

Originally Posted By: AlbertoT
AFAK you must buy also a licence to publish for Wii ot XBox or Playstation even for non commercial products
Such licence costs a fortune


As far as I have read in a game dev magazin you also need some special hardware for testing.
Posted By: AlbertoT

Re: ShiVa 3D Console publishing Wii - 04/10/10 23:37

yes, even though the cost of the engine by itself is cheap ,professional developers only can be actually intersted in such applications
I think it is fair to warn people
Posted By: Frederick_Lim

Re: ShiVa 3D Console publishing Wii - 06/18/10 01:34

I am thinking should I upgrade to A8 Pro or buy ShiVa Unlimited for 168 Euros. The normal version upgrade of GameStudio Pro is $399.

The multi-platform support and the new script to C translation is really attractive.
Posted By: Machinery_Frank

Re: ShiVa 3D Console publishing Wii - 06/18/10 07:19

Frederick: How is documentation of Shiva? Can you write a little review?
Posted By: Frederick_Lim

Re: ShiVa 3D Console publishing Wii - 06/18/10 11:54

Have you check their Wiki and Documentation web site? Their blog is worth the check also.

Blog

I haven't dig into ShiVa (actually any other engine yet), I even don't have time to test the A8 beta.

Sometime ago I tested the Linux webplayer. The Linux is Ubuntu 32-bit, running as Virtualbox guest in my Vista 64-bit host. I am surprise the webplayer is able to run in virtual environment, althouth the frame rate is not high.
Posted By: Machinery_Frank

Re: ShiVa 3D Console publishing Wii - 06/18/10 15:50

I just checked the free PLE version. The interface is a bit different than UDK, C4, Unity, Gamestudio, etc. But it shares most similarities with Unity.

After a couple of hours I got the idea how it works. Here is our Elite Trooper model in Shiva:


Posted By: Slin

Re: ShiVa 3D Console publishing Wii - 06/23/10 13:51

I donīt like ShiVa.
The scripting documentation is bad and I really hate its lua interface, those stupid events and states. I mean, I really donīt want to receive an event from within my "main ai" which is triggered if a key was pressed and send that event to each object which is meant to react to it, where this object then has to set a local variable corresponding to the event so that it can finally use it within its onRenderFrame event or whatever it is called, to move the object as long as the key is pressed and then there has to be the same procedure for a key not being pressed anymore.
There are some strange triggers, which are kinda slow and the raytracing is really at a low level. Even in the examples, the physics player keeps moving for a moment after one wants him to stop. One could apply a force into the opposite direction, but the documentation isnīt clear about the different functions so that I have troubles figuring out the strength of the needed force. I am also missing something like gamestudios vec_rotate and vec_for_angle as well as vec_to_angle. Even though the second and third ones arenīt that hard to do yourself.
The scripting editor is nice though, as well as that GUI editor.
But the scripting itself is in a big contrast to the very high level editor. I personally donīt like its very closed Shader system.
At least it seems to be quite fast on the iPhone and it is cheap. But still I would never recommend that engine to anyone. A7/A8 and Unity are much better choices and C4 and Torque probably as well.
Posted By: AlbertoT

Re: ShiVa 3D Console publishing Wii - 06/23/10 20:51

Slin please accept my compliments

I dont know whether what you said is right or wrong
Never used Shiva
However it is the first time that someone speak also of the scripting system rather than the editor only

Many people make a bloody confusion between virtual reality and game programming
Game programming should be, first of all , interactivity
Particulary at an Indie level,you may accept some compromise in the editor but the engine "logic" should be the first priority for the choice
Go through the most succesful Indie games
Few of them have a top graphics which can compete with commercial games ,a part from some demos which never turn into finished products , but many have a sophisticated game logic

Posted By: Slin

Re: ShiVa 3D Console publishing Wii - 06/23/10 21:55

I am also not sure if I am completely right, but Iīve written the code for two iPhone games with ShiVa and tried to write some basic player movement a few days ago. And what I wrote are some of the things I encountered while doing so. It was an interesting experience, but I never enjoyed the coding and am happy that there is Unity as a more expensive but definatly a lot nicer alternative.
But I am still a lot faster to get things going with gamestudio than with Unity.
I am probably just too stupid to find nice and clean ways to do things, but well, what I wrote is what I experienced.
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