[Shade-C] Betatest

Posted By: BoH_Havoc

[Shade-C] Betatest - 06/14/10 19:54

A first beta has been uploaded.

If you think that you have a cool project which could be enhanced by Shade-C, send me a mail with a short description of your project, screenshots and how long you did work on it to apply as a betatester.


@Betatesters, please check your e-mail and let me know if i forgot you or have a wrong email.

Looking forward for your feedback and screenshots! laugh
Posted By: Rackscha

Re: [Shade-C] Betatest - 06/15/10 13:20

Wow, nice to read you^^.

Well, it'll need some more time until i'll mail you(just started some days ago)

Its some sort of a modeling project(scifi scene).

Just to mess around with shaders and things like that to see whats possible(for me^^).

Currently working with your beta s1 release, but maybe you can already tell me if you changed some important things for the workflow(regarding to models, skins etc)

Greets
Rackscha
Posted By: PietroNifosi

Re: [Shade-C] Betatest - 06/21/10 23:25

Ok folks,
this is not a bug although a quite important issue.. so i feel it's appropriate to post it here.

Whenever Shade-C HDR or Depth of Field and such things that affect the entire scenario on screen are ON, your models no longer can have antialiasing.

For that we have the fsaa (full screen antialiasing plugin) created by chris.

BUT

as soon as you switch that on and your models cast shadow, no matter if they are the A7 shadows or the new shade-c softshadows, they disappear anyway.

Is there a solution for this?
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