Free Tree Generator for Games

Posted By: RealSerious3D

Free Tree Generator for Games - 07/21/11 17:02

Here's a link someone passed my way for a free tree generator for games:

http://www.frecle.net/index.php?show=treed.about

Haven't tried it, but thought I would post it here in case anyone is interested.




Posted By: Inestical

Re: Free Tree Generator for Games - 08/04/11 10:55

Looks cool and very useful, thanks for sharing laugh I'll try it later on.
Posted By: nomis23uk

Re: Free Tree Generator for Games - 08/04/11 17:15

thanks for the link looks like a very useful tool.
Posted By: ratchet

Re: Free Tree Generator for Games - 08/04/11 19:29

Thanks i'll try it to see what can be done or used !

I was more impressed by the game they are making laugh

Game Europa
Posted By: Pappenheimer

Re: Free Tree Generator for Games - 08/06/11 13:14

I tested it - you can do some work with it, although it is quite frustrating,
seeing the result when setting the polygons to a reasonable account.
But that's a matter of modelling trees in general, I guess.

Another point is exporting - I had to seperate the uv-layout of the leaves the second skin - that with the leaves - by hand.

The way via obj to Blender and export with ventilator's exporters to mdl didn't work - it throws an error message when exporting and refuses to build the mdl.
Posted By: Tiles

Re: Free Tree Generator for Games - 08/06/11 16:37

You get better export results, and more formats, when you go across Giles. Giles is a lightmapper, made by the same guy. TreeD was initially a addon app for Giles. That`s why this pipeline is a bit better.
Posted By: sivan

Re: Free Tree Generator for Games - 09/07/11 08:46

Hi,
I just tried it out and finally got a nice .mdl tree laugh

The .obj export works for me perfectly, including uv map, if you put the texture files into the same folder as the .obj and .mtl file. Check .mtl for file name. What you need to do manually: go in MED to Manage Skins -> Skin Settings -> check Texture -> Texture file -> check External -> select corresponding .png texture file (or import from Skin Editor). You have to do it only twice for the 2 textures (bark and leaves).

The .x export makes a very large file, moreover the resulting .mdl is incorrect.

One trick to decrease poly count: use .png texture instead of leaves just like in TreeMagikG3:
at Leaf tab uncheck all the 4 checkboxes on top (removes high poly leaves), and at Branch tab check all the 6 checkboxes on top (Cross Horiz. & Vert. Geometry adds the leaf textures).
But a nice tree is still over 1000 poly... Maybe some more playing is needed laugh

And an interesting thing: both TreeMagikG3 and Tree[d] have the same icon...

And nother useful tool is included:
If you want to use LOD stages, you can export it as a billboard (sprite) in .png or .tga format. And you can it put onto a simple 2 triangle mesh in MED to make a .mdl. But better to use a 2 sided mesh, or even better to use a 2 sided crossed plane mesh. If you need it you can use my tree models from my MapBuiilder demo: http://mapbuilder.zxq.net

I hope it helps laugh
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