MapBuilder for 3D Gamestudio

Posted By: sivan

MapBuilder for 3D Gamestudio - 09/02/11 10:27

Hi

Please check my 3D Gamestudio related homepage, and the current Demo of MapBuilder. Both A7 and A8 compilation is available:
http://mapbuilder.zxq.net/



You can find here a lot of useful 3DGS related links and some resources too, and soon: tutorials, scripts, and documentation how to use MapBuilder with 3DGS and what for.

At the moment you can:
- create a level from a ground and a water terrain (.hmp), or load a terrain based wmb level,
- save/load terrain and map settings,
- place grass and shrub sprites, grass models, obstacle models, wmb map entities, terrain models within seconds, using entity category specific settings. And of course save and reload them easily and fast,
- use randomized placement to make realistic vegetation without further tweaking,
- modify models after placement in real-time,
- edit entity category specific and 3DGS built-in materials in real-time,
- manage sky entities and other sky, sun, fog, lod, and camera settings in real-time. Saving and loading these settings is possible too,
- continuous nexus management,
- test the level by walking around with an animated character - well known from AUM laugh
- decal shadow and collision systems are updated, and compatible with both A7.86.6 and A8.30.5
- use the attached assets freely!

Some more functions will be implemented soon, so please check it weekly, and give me feedback!

Thanks,

Ivan
Posted By: sivan

Re: MapBuilder for 3D Gamestudio - 09/11/11 12:18

A new version is available with improved obstacle model managing panel, and a bugfix - no more crash on loading a new terrain (it happened only with the exe, what I did not test enough... running from SED was okay)
Posted By: sivan

Re: MapBuilder for 3D Gamestudio - 10/28/11 10:26

Hi All!

A lot of new features has been implemented since the first issue of the Demo, so it really worths to check the new downloads.

I'm planning only one more Demo update before the final release, which is in a one month delay now, but definitely will be ready in November.

And please read the next AUM (103)! laugh
Posted By: karmacomposer

Re: MapBuilder for 3D Gamestudio - 01/29/13 17:02

Is this still being developed? Very nice editor, but crashes quite a bit (windows 7 64 bit).

Mike
Posted By: sivan

Re: MapBuilder for 3D Gamestudio - 01/29/13 17:39

yes, a new release is coming soon, with a lot of new features, including lightmap creation and commercial edition support. check the Showcase section for it in the following days/weeks.

there was a memory handling bug, which causes crash only in Win7 (it was developed in XP), but there is a patch on the homepage that solves this problem, the latest version is 1.16.2 and the patch version is 1.16.3, released in the summer.

and there is another possible issue, if you press entity obstacle or mapentity selection hotkeys too fast and try place them immediately, but it is solved in the next release.
Posted By: karmacomposer

Re: MapBuilder for 3D Gamestudio - 01/29/13 17:56

Sounds great. Terrain editing is a bit rough. Any way to make that a bit more precise?

Mike
Posted By: sivan

Re: MapBuilder for 3D Gamestudio - 01/29/13 19:22

it's rather for modifying your ready terrains made in e.g. L3DT or other terrain specific tool. I would like to improve it, it's an interesting area, but have also other plans, mainly game AI related.
Posted By: Wjbender

Re: MapBuilder for 3D Gamestudio - 02/07/13 18:10

Would love to see everything you come up with a.i related
thats the real intresting thing and a big backbone of any game i think
keep it up sivan ..hard work but you never fail to commit
© 2024 lite-C Forums