w^ Raven. I can give you a little bit of advice on this matter, since I went through (and posted) the same thing only a couple few months ago. I started modeling in WED and MED after I bought the program, but wasn't happy with what I could do. So, I made a topic to hire a tutor to teach me modeling and texturing.
Lostclimate took me up on the offer, and has been teaching me for the past few months on using GIMP to create textures, and Blender to create models. I had the same train of thought at first as well; "I want to stick with MED and WED." But, I was persuaded to take the advice of my tutor, and learn to use Blender. After about 2 weeks of tutoring from LostClimate (about three two hours lessons a week, and practicing on my own time), I went from knowing nothing about modeling with Blender, to making these:
Hospital Gurney (my first model, with lostclimate's help):
Now, try this with MED, --UV Map the model, apply baked lighting, and add a normal map :Walker Model (my first model made without tutor):Time to make: Less than 1 hour.
Low-Poly Health Medicine EntityTime to make & texture: less than 10 minutes Hospital Bedtray (based off the model in SH Homecoming):
Time to make: Less than 1 hour.
Hospital Bed (Made earlier today before work, in about an hour, lolz--not done yet, going to finish later tonight.)
[img]http://i117.photobucket.com/albums/o41/SilentWolf2424/Untitled-11.jpg[/img]
Anyway, from someone that thought the exact same way as you, GIVE BLENDER A TRY. Once you learn how to use it, you'll basically have a MAYA/3DS Max modeling software, AND $3000 in your pocket (because it's free
) Hopefully, this helps you out...and can convince you to let go of MED, and give BLENDER a try!
-Kravenwolf