GAME DEVELOPMENT GIVEAWAY

Posted By: Marky Mark

GAME DEVELOPMENT GIVEAWAY - 07/16/09 16:37

Hello friends

I cannot have the time to continue developping my Storm Chasing Game.

What is developed:

- Clouds
- Rain
- Tornado
- Lightnings

If anyone's interested in taking care of this project, I can give the source of it. I'd explain some details about the game if you want

Marc
Posted By: Rei_Ayanami

Re: GAME DEVELOPMENT GIVEAWAY - 07/16/09 16:45

In what is it written, Lite-C or wdl?
Which Gamestudio Version A5, A6, A7?
Posted By: Pappenheimer

Re: GAME DEVELOPMENT GIVEAWAY - 07/16/09 16:46

That's very tempting, I think that I remember your videos, although I don't have any concept how to make it a game.
What about making it something like Mysty Mood from Loopix, as a free 'toolset' of environmental effects?
Posted By: Marky Mark

Re: GAME DEVELOPMENT GIVEAWAY - 07/16/09 17:08

Its in wdl using A6

Yeah i posted some videos out there on youtube. I got a lot of ideas about the concept, maybe I could lead you there...

What's mysty mood?
Posted By: Pappenheimer

Re: GAME DEVELOPMENT GIVEAWAY - 07/16/09 17:49

http://www.loopix-project.com/

Click button "Easy..." and button "Templates"

Quote:
Easy implementing of an environment template.
This template features: Multitexture terrain...Oceans including realtime reflection and geometrical wave movement...ffe and particle waterfalls...dynamic day/night including lensflare effect...weather engine...weather/mood triggers...object placement script...soft fading environment sounds...AND MUCH MORE!!!

Posted By: Marky Mark

Re: GAME DEVELOPMENT GIVEAWAY - 07/16/09 18:43

That's interesting! Anyone's interested?
Posted By: matty47

Re: GAME DEVELOPMENT GIVEAWAY - 07/16/09 19:03

I am interested in attempting the project. I checked your forum. Looks like it's been quiet for a while. What stage is the project at??
Posted By: Marky Mark

Re: GAME DEVELOPMENT GIVEAWAY - 07/16/09 20:38

We are at the technical development. I mean tornadoes, lightnings, rain, etc. Everything of this is nearly done. About the gameplay, 0% is done yet.
Posted By: matty47

Re: GAME DEVELOPMENT GIVEAWAY - 07/17/09 07:48

And? Apart from the code on your forum have you something that I can look at? Code, Models, Concept? PM me if you would rather
Thanks
Posted By: matty47

Re: GAME DEVELOPMENT GIVEAWAY - 07/19/09 10:43

Bump!
Posted By: Marky Mark

Re: GAME DEVELOPMENT GIVEAWAY - 07/25/09 18:12

Ok PMING
Posted By: Marky Mark

Re: GAME DEVELOPMENT GIVEAWAY - 07/25/09 18:30

I'll explain what's the concept.

I would like to reproduce some big events that happened in the US in the past 50 years. Lets say we could have 10 events. We build the terrain we need for the event's chasing coverage zone, and then everything would be pre-programmed.

There would be a clock, the main controller of the game. The player choose the event, (we would show the player some weather maps so he can do his own forecasts) and then he pick a spawn point between 3 or 4 points.

Then, time starts to move. You start at 8 am (we would set it at UTC time so it would be 12h Zulu (write it 12z).

The player is in his car. He's got a map of the world with streets, towns, etc. In this map, we would reproduce the real life highways in the sector (interstates) and we would put some square roads everywhere else (1 road each mile, it's how it is in the great US plains).

The player has to choose his way and get at the right spot for the right time.

There would be a "GO TO INITIATION TIME" button. This would be useful if the player thinks he's at the right place, but he has to wait 2 hours before it starts.

When a stormy day starts, we call "initiation" the time when storms pops like pop corn. This is when the game really starts.

So the button would bring the player at the moment when the storms starts to live.

Then, as I said, everything would be preprogrammed. At X time, a storms starts to live at X place and another at X place, etc.

At X time, a tornado forms under the Storm A (at X place). The tornado lives for 20 minutes.

At X time, the isolated strong tornadic storms (supercells) would join themselves together and form a line of storms (squall line). Chase is over.

The player would gain points everytime a lightning strike is in his sight, everytime a tornado is in his sight, everytime he sees hail.

If the player goes into the core of a strong storm, he would receive some Large hail on his car and the chase would be over.

There's a button the player can press to get out of the car and take pictures. If he takes pictures of lightning, hail, tornadoes, etc., he gets more points than just seeing it.


That pretty much how it would be.

Completed at the moment:
- Lightning strikes
- Rain (isn't that easy...)
- Clouds (they suck tho...)
- Tornado (needs a little improvement)
- Get out of car and take pictures


Every details about an event, I can provide it. And I can prepare a detailed plan for this event. If you are interested in working on this project, I would be able to lead the storyboard and gameplay so you can be guided.

Thanks
Marc
Posted By: HeelX

Re: GAME DEVELOPMENT GIVEAWAY - 07/26/09 10:09

When you don't havethe time and/or money to complete the project, why not publishing everything including design documents as open source as long as all derivates are open source or freeware, too... you could distribute your stuff under a creative commons license.

I like this project, too. If you would post everything maybe I would take a look into it but I guess if you would made a burden out of it, no one might have interest.
Posted By: Marky Mark

Re: GAME DEVELOPMENT GIVEAWAY - 07/27/09 14:54

You mean I should share the source right? I really dont have anything against open source! I wanna share this project so anyone can work on it...
Posted By: BorgNot

Re: GAME DEVELOPMENT GIVEAWAY - 08/28/09 03:38

Hello Marky Mark,

That is an interesting game concept. Do you know the technical points for the weather patterns involved? Are there still key programmers involved in the project? Are you giving the project away? Are you wanting to lead the project from the background?
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