CODER and MODELLER for 2.5D SIDESCROLLER needed!

Posted By: sPlKe

CODER and MODELLER for 2.5D SIDESCROLLER needed! - 10/19/11 22:40

I get it, I really do. You can model and/or code, have some experience and work on your dream game. Good for you. But just in case that does not work out and you actually want to work on a game that will get done over time, how bout doing a Platformer with me?

The concept is as simple as it gets: Our hero runs, jumps and fights his way through 2dimensional stages. every now and then he battles a boss. he collects items and generally looks good while doing it.

I plan on making this game kid friendly, so no brutality and violence and stuff. You should have SOME experience in the field you do.
As coder you are responsible for coding the basic gameplay and go along from there with level selection and the rest.
As Modeller you work directly with me in creating and designing the characters and environment models.

And if you want to know how you will be paid, the simple answer is you get paid when I do, the long answer is:

Finishing a game is hard work and takes a while. Determined people will be able to finish the project within six to twelve months. The game will either be published by a 3rd party or by myself. depending on the level of professionality and sales, money can be earned from zero to enter high number here. However since I am not a magician and money doesnt grow on trees, i cant guarantee for anything.

Finished games in my portfolio:

Monster Mega Mayhem
The Adventures of Ambages - Castle of the Goblin King
G.R.U.N.T.S. Episode 1
The Adventures of Ambages - Frustration (with friendly aid by Gameus!)
Posted By: Masterchief_JB

Re: CODER and MODELLER for 2.5D SIDESCROLLER needed! - 10/22/11 14:51

I would like to join you as a modeller!
Posted By: sPlKe

Re: CODER and MODELLER for 2.5D SIDESCROLLER needed! - 10/24/11 15:29

sounds good. any work to show off?
Posted By: SchokoKeks

Re: CODER and MODELLER for 2.5D SIDESCROLLER needed! - 10/25/11 21:57

I'm very interested in being the coder, I'll send you a PM.
Posted By: Redeemer

Re: CODER and MODELLER for 2.5D SIDESCROLLER needed! - 10/25/11 22:09

Coding a 2D platformer is generally pretty easy, regardless of whether or not the graphics are 2D or 3D. My advice to you, SchokoKeks, is to ask a lot of questions and figure out exactly what kind of collision system you'll need to use, and then implement that system yourself. DON'T rely on the stock Gamestudio functions for much.

(in fact, although this would be a lot of work and require a commitment on Spike's part it would be beneficial to all parties if you created a tilemap editor for the game and used that tilemap data to perform simple yet accurate collision detections)
Posted By: SchokoKeks

Re: CODER and MODELLER for 2.5D SIDESCROLLER needed! - 10/25/11 22:15

No worries on that, I've already implemented my own AABB collision system for "Survive" which works very well, though it could be more optimized speed-wise.
That was a 3D System, so 2D should be okay.
Still writing that PM btw.
Posted By: sPlKe

Re: CODER and MODELLER for 2.5D SIDESCROLLER needed! - 10/25/11 23:45

PM answered laugh
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